Chapter 128: Tearing Up the General Federation Declaration, and Colluding with the Five Major Military Powers
Chapter 128: Tearing Up the general federation declaration, Declaring War on the Five Great Military Powers!
"It seems... the timeline for this joint dungeon is set after the [south heaven gate]."
There is only one reason why Bug Country has turned into a grayed-out, unselectable color: it no longer meets the standards for a player to establish a nation!
As for why this region no longer meets the standards, surely no viewer in this livestream fails to understand...
During the period of the [south heaven gate project]...
[Raging Waves], in collaboration with multiple countries, conducted an annihilation strike against [Great Wall Watch] within the sea territory of Bug Country!
The world-ending Mingbing-2 submarine-launched intercontinental ballistic missiles exploded here. As the war concluded, the once lush and fertile Bug Islands were reduced to a dead land!
Terrifying radioactive energy eroded this land wantonly.
Anyone entering this region would be affected by radiation, developing severe illnesses or dying instantly!
"This is not good news."
The expression of Strategist No. 1, who had been selected for the [colorful] dungeon, was heavy.
After deducing this information...
Strategist No. 1 knew that in the not-too-distant future, they would be facing off against Great Wall Watch, which controlled the eight major south heaven gate projects!
*Sigh*
After a deep sigh, this Strategist began exchanging for weapons and armaments on the War Panel.
Although they had to face Great Wall Watch and its south heaven gate projects, it didn't mean they had no chance of winning!
Because,
The five permanent members are enemies with the entire world!
As long as he could coordinate perfectly with his 196 teammates, there was definitely a possibility of defeating them one by one and achieving victory!
"Strategy Points can be exchanged for the following supplies:"
"Armored Vehicle: 1 point; Tank: 2 points; Artillery: 1 point; Attack Helicopter: 2 points; Generation 1 Fighter Jet: 3 points; Warship: 10 points!"
"Generation 1 Missile Launcher (including missiles): 5 points; Generation 1 Anti-Air System (including weapons): 5 points; Generation 1 Radar Detection System: 5 points; Generation 1 Military Factory: 10 points."
"PS1: Consuming extra Strategy Points can increase the armament level!"
"PS2: Due to the special nature of The Activity dungeon, the level cap for all weapons has been removed."
"PS3: Due to the special nature of the team dungeon, you no longer need to worry about food, water, or electricity."
"PS4: Please complete the supply exchange within 15 minutes!"
"PS5: After 15 minutes, you will be teleported by the system to the General Federation Hall of the war world. Upon arrival, the prerequisite tasks will be presented."
"PS6: Due to the special nature of The Activity dungeon, the weapon upgrade panel will remain in the player's War Panel. Players can use the panel to upgrade weapon levels at any time after fulfilling prerequisite conditions!"
"PS7: Due to the special nature of The Activity dungeon, you will receive extra achievement points for every achievement reached during your war against the five permanent members!"
"PS8: achievement points can be used to upgrade weapons in the retained weapon upgrade panel."
Looking at the system prompts appearing before them...
The eyes of the 197 Strategists lit up.
Because among these eight system prompts, there were simply too many that were advantageous to them!
First of all,
The level cap for all weapons was removed?
Doesn't this mean the Strategists have a chance to upgrade their own armaments to a level that surpasses south heaven gate projects like the luan bird aerospace carrier?
Secondly,
No need to worry about food, water, and electricity?
Without the interference of these two issues, it would be much, much easier for them as leaders to quell public indignation!
Then there was the retained weapon upgrade panel...
And the newly added achievement panel.
These were incredibly beneficial for the players who had entered the [colorful] dungeon to clear it!
This time!
All 197 players simultaneously saw the possibility of clearing [colorful]!
"Start the exchange!"
After a brief thought, the 197 Strategists pulled their thoughts back and began to focus on what was in front of them.
Exchanging for weapons and armaments within the 15-minute time limit set by the system.
At the same moment the [colorful] Strategists were exchanging armaments, in the real world, the corresponding war livestreams erupted in heated discussion about [colorful].
[After reading these eight system prompts, I feel like even I could go up and clear [colorful].]
[Wake up, person above me, that's definitely an illusion.]
[No! It's not an illusion! With the advantages of infinite ammunition and no cap on armament levels, the players really do have a chance to clear [colorful]!]
[Yeah. Compared to the previous five constants instances, [colorful] is simply much, much easier.]
[No need to worry about food or utilities, and no need to spend tens of thousands of strategy points to exchange for intelligence on the five permanent members. Players can exchange for and upgrade even more weapons and armaments.]
[Plus, this is a gang fight—197 countries vs. the five permanent members!]
[To be honest, I really don't understand how this kind of dungeon could be rated S-class difficulty. It's simply too easy, right?]
[It looks easy, but it's actually a bit difficult because the system didn't just prevent players from spending strategy points in the same place, it even limited the exchange time to 15 minutes!]
[Is there a problem with that?]
[It means the players can't coordinate their weapon exchanges, so they can't maximize the purchasing power of their strategy points!]
[Exactly! If they could discuss the exchange in the same place without a time limit, these 197 countries could develop different aspects of combat power—some maxing out naval combat, some maxing out aerial combat, and the rest maxing out land combat...]
[But so what?]
[The weapon upgrade panel was retained. As long as they can reach achievements, they can get achievement points to upgrade weapons!]
[So I'm saying this dungeon is only 'somewhat' difficult.]
...
While lines of bullet chat floated by, the 15-minute countdown came to an end.
The exchange pages for the 197 players who had arrived in the war world closed completely. Simultaneously, a deep blue teleportation light covered their bodies.
According to the initial prompt,
They knew they were likely about to be teleported to the General Federation Conference Hall...
And sure enough!
As the light around the players vanished, they were moved from their respective Grand Commander offices to the General Federation Conference Room!
Inside this conference room, which was large enough to accommodate the Grand Commanders of 200 nations,
The seats for the five permanent members were in the very front row!
They were particularly eye-catching.
It was at this moment that system text appeared before every player:
[Prompt: The system has detected that the player has arrived at the General Federation Conference Room. Now, the prerequisite task and optional achievement tasks for The Activity dungeon are being released!]
[Achievement Task (Provoking the five permanent members): The moment the five permanent members finish speaking, walk up to the stage, denounce them, and publicly tear up the general federation declaration!]
[Upon completion, you will receive 200 achievement points!]
[Prerequisite Task: Support the speaker and tear up the general federation declaration along with them!]
Looking at the flashing text of the bullet chat, the eyes of every player shone.
Clearly,
They all wanted to choose the achievement task!
Because all 197 countries here were going to go to war with the five permanent members anyway, at this point, offending them in the General Federation Conference Hall didn't matter at all.
Getting the task achievement points was the most crucial thing!