🔊 Text To Speech
Listen while reading
193: Every character needs equipment.
It turned out that the second awakening and the new level 80 equipment were both prepared at the same time and were originally supposed to go online together, but under Xu Lian's guidance, they were eventually pushed out in batches.
At first, Lin Weixin didn't understand the purpose of doing this.
But at this moment, she finally understood!
It was a genius-level strategy!
As soon as the Weibo post was published, many fans immediately flocked to it.
For gamers, getting information firsthand is crucial to playing a game well.
Otherwise, it's easy to fall behind.
"I just reached max level and was planning to take a good rest, but now it's starting again..."
"My liver is probably about to give out."
"But the problem is... the upcoming new equipment is too exciting, even if I don't want to work hard, I have to give it my all!"
"Did you see the Ghost Swordsman's divine weapon? The appearance effect is amazing, it's definitely not inferior to the Demonic Sword.
If I can get my hands on it, it'll be worth a lot of money!"
"The Epic Set attributes are even more incredible!"
"For example, the 'Calamity' set can trigger additional effects under specific conditions, which is so cool!"
"There's also the Peerless Set, which resets skills every ten seconds. Paired with cooldown potions, you can do infinite combos, it's simply overpowered!"
"The Lava Set's fire attribute bonus is also very high. After enchanting it with a flame card, the combat power instantly doubles, right?"
"The King of Tactics series is very suitable for team cooperation. The more teammates there are, the greater the overall buff, and team dungeon runs will definitely be much easier."
"The Phantom Shadow Set is the strongest combination, suitable for dark-element characters. Once a chain reaction is triggered, the damage is off the charts."
"...Stop arguing, all of you! I'm going to collect all the sets, otherwise I won't log off!"
"Haha, stop dreaming, the Abyss Dungeon isn't that easy to clear!"
"I'm still quite satisfied. Every epic item comes with its own attack effect, which is really cool."
...
The announcement of the new version's equipment immediately sparked widespread discussion, with players debating which ones were better, who they were suitable for, and so on.
Some merchants also smelled business opportunities and prepared to hoard popular materials, especially for flame cards or phantom cards.
Everyone was eagerly anticipating this major update and looking forward to the future gaming experience with great expectation.
After arranging all matters, Xu Lian returned to the office.
There was nothing particularly pressing to worry about for now.
Leaning back on the sofa, he thought about the company's current game projects: Dungeon & Fighter, crossfire, minecraft, outlast, and extreme speed racer. These games were the main source of income now.
The small games developed previously only helped Aoyou Tianxia Game Company establish a resounding reputation; the truly profitable ones were these big productions.
Those small games were free to download and play, so they didn't make much money.
The most profitable game was definitely Dungeon & Fighter, bringing in an astonishing amount of income every day.
Compared to other games, Dungeon & Fighter had a particularly large number of consumables, such as healing potions and resurrection cards; these were all consumables. Then there was equipment enhancement, which also cost a lot of money!
Not to mention fashion. Although ordinary outfits looked decent, the attribute bonuses provided by fashion were simply too attractive.
Take a sky set, for example; that required a significant expenditure!
The most crucial point was that each class in Dungeon & Fighter had its own unique characteristics. Players usually didn't just play one character but would level up several to experience different fun.
Each character needed equipment, right? Basic configurations like the sky set were definitely indispensable.
So, as long as one remained immersed in Dungeon & Fighter, there was never a time when money wasn't spent.
No matter which corner, you could find something that made you willing to spend money. As long as you were willing, you couldn't stop spending!
Just like Yu Waner, almost her entire monthly salary went into topping up her account!
Of course, not everyone would spend so lavishly, but this type of player was definitely not in the minority.
Besides Dungeon & Fighter, crossfire and extreme speed racer were also quite "money-hungry" games.
Whether it was drawing weapon crates in crossfire or buying new car models in extreme speed racer, if you were lucky, you might get what you wanted; if your luck was bad, no matter how much money you spent, it might be difficult to get your wish.
But players often had a psychology: the harder something was to obtain, the more they wanted to possess it.
To become that owner, they would continuously top up until they achieved their goal.
Additionally, there was a mentality of showing off—if I can get something good that others don't have, then I am the strongest one!
Based on this mentality, spending money naturally flowed endlessly.
As long as we occasionally add some new equipment or items to the game, it will attract many players to pay.
Spending money is a matter of course!
Although sometimes some players would complain, especially when they had just bought a very good piece of equipment, and then the developers released a major update that made this equipment obsolete.
In such situations, people would naturally curse the developers for being deceitful, but in Xu Lian's view, there was nothing wrong with this.
I created this game for your enjoyment; as long as you have fun playing, that's good.
You can't expect everything to be given away for free, can you?
Everyone has to eat!
Moreover, Xu Lian was very conscientious about the pricing of in-game items, truly considering the affordability of the general player base.
Even non-paying players could gain something in the game, and not all game content was closed off to zero-recharge players.
As for single-player games like minecraft and outlast, they belonged to a one-time purchase model; after buying the game, there were basically no other fees.
Although Xu Lian could have had the team develop more profit points, he did not do so.
On one hand, this would damage the game's original environment and fairness, thereby attracting a large number of negative reviews; on the other hand, adding unnecessary in-app purchase options would lead to the game becoming overly utilitarian, even forcing many loyal players to abandon it.
Therefore, Xu Lian chose to retain the original design philosophy of these two games, not compromising their core value for small gains.
Moreover, since entering the Foreign market, sales of minecraft and outlast have been very popular!
After all, for Foreign players, these first-person adventure games full of creativity and exciting elements have a strong appeal; once they get into them, it's hard to extricate themselves.
As for minecraft, even if Foreigners' imaginations aren't as vast as domestic players'.