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112: Chapter 112 War and Governance

New Game of National Destiny.

Theme: War and Governance.

Before it started, the following rules were announced one after another:

[Rule 1: The Construction Power gain in this Game of National Destiny is ten times the usual amount! There is no limit to the number of Heroic Spirits that can be deployed, but the more Heroic Spirits deployed, the more their stats will be weakened proportionally (mainly reflected in the weakening of the Heroic Spirits' exclusive skills)]

[Rule 2: There are no 'regiments' in this Game of National Destiny. Soldiers have the highest weight. Soldiers are not divided by type. Combat power is affected by training levels, with a maximum of 50.]

[Rule 3: At the start, each country has 2 chess pieces, each starting with 5,000 troops, and the combat power of the initial troops is 50.]

[Rule 4: Replenishment of soldiers depends on the area of occupied territory and the effectiveness of governance.]

[Rule 5: The weakening of Heroic Spirits can be offset by occupying various special resource points. Only 'True Martial Heroic Spirit' can be deployed in this Game of National Destiny, and no wonders can appear.]

[Rule 6: In this Game of National Destiny, each country has three opportunities to use Heroic Spirit skills to subvert the 'rules of the game,' provided that the skill's construction is related to the rule.]

The Game of National Destiny is about to begin. Chen Aoyun, the Strategist for the Dragon Country, has already appeared on the Star Chessboard. Recalling the connections and analysis of these rules with the strategy team experts, Chen Aoyun also believes this Game of National Destiny is similar to a 'coloring game'!

"The chess piece where the Roleplayer is located will automatically dye and occupy the grid it moves through, becoming what the rules call an 'occupied area.' The larger the occupied area, the higher the speed of replenishing soldiers and the cap on troop strength."

"Of course, simple coloring and occupation is only the first step. 'Governance' is also required, using Heroic Spirits. Occupied areas with 0 governance cannot provide a source of soldiers, while 100 governance is the highest and can provide the maximum amount of soldiers."

"Governance requires the use of Heroic Spirits. The assistance of Heroic Spirits is also indispensable when encountering demons or hostile countries while coloring and occupying."

"However, according to Rule 1, the more Heroic Spirits there are, the weaker their power."

"Therefore, this Game of National Destiny is testing the balancing ability of the Strategist."

"One must balance and make trade-offs between 'governing Heroic Spirits' and 'combat Heroic Spirits'."

"If there are too many governance-type Heroic Spirits or civil official-type Heroic Spirits, it will inevitably affect the combat effectiveness of the military commander Heroic Spirits."

"Similarly, if there are too many military commander-type Heroic Spirits, the number of grids that civil official-type Heroic Spirits can cover and govern will be less, and the replenishment and cap of soldiers will be affected."

"This Game of National Destiny has no 'regiments,' and soldiers have the highest weight, which means there is no object for 'chess piece enhancement.' There won't be a 'chess piece + 7' like in the last game, nor will there be a situation where the combat power of a regiment increases with the Heroic Spirit."

Thinking of this, Chen Aoyun already had a plan for placing his pieces in this Game of National Destiny:

"Use Heroic Spirits with strong governance capabilities, such as: Jiang Ziya, Heroic Spirit Zhuge Liang... to govern the dyed occupied areas."

"Use Heroic Spirits with strong command capabilities, such as: Sun Wu, General Han Xin... such 'commanding talents' to go out and 'dye' the grids."

Why not choose fierce general-type Heroic Spirits like Xiang Yu, Lu Bu, or Li Cunxiao? That is because, according to Rule 2, there are 'no regiments' in this Game of National Destiny. The combat power of a regiment is related to the Heroic Spirit's combat power. Without regiments, the role of fierce general-type Heroic Spirits would be greatly reduced.

Heroic Spirit skills are still effective for the 'chess piece army,' so commanding talents like Sun Wu and General Han Xin are the best choices!

Chen Aoyun had also thought carefully about not choosing Zhang Liang or Yu Qian, but instead preparing to let Jiang Ziya and Heroic Spirit Zhuge Liang govern the dyed areas.

There is basically no difference in governance ability between Zhang Liang/Yu Qian and Jiang Ziya/Heroic Spirit Zhuge Liang.

But Jiang Ziya and Heroic Spirit Zhuge Liang are not just civil officials; they also have historical stories of leading troops in battle.

The 'underlying rule' of the Game of National Destiny is that each Heroic Spirit skill can only be cast once per game.

Against the backdrop where the number of Heroic Spirits dilutes their strength, using Jiang Ziya and Heroic Spirit Zhuge Liang to govern occupied areas allows these two to also provide combat skills when necessary. It's multi-purpose.

Chen Aoyun admits that other countries also have powerful Heroic Spirits.

But commanding talents like Sun Wu and General Han Xin, and the dual civil and military capabilities of Jiang Ziya and Heroic Spirit Zhuge Liang...

China is absolutely at the peak!

"I'm in luck; it's another Game of National Destiny favorable to the Dragon Country in terms of rules!"

"If I take first place again, let's see who dares to say that the Dragon Country is not a powerhouse in the Game of National Destiny!"

While Chen Aoyun was lost in thought, ripples appeared on the Star Chessboard.

The new Game of National Destiny finally officially began!

There were two chess pieces available at the start, with 5,000 initial troops each.

Chen Aoyun gently pushed forward the chess piece where Zhao Hongxiu, acting as the general, was located.

He pushed the 'chess piece - Zhao Hongxiu Legion' to leave the Home Base to dye the grids and define the occupied area.

But to Chen Aoyun's surprise, this chess piece, the 'Zhao Hongxiu Legion,' could not move!

A notification sound came:

[Ding~ The Dragon Country is affected by a heritage item from the Jiaozhi Country and cannot take any action for the first three days of the start.]

"Cannot move for three days at the start?!"

Chen Aoyun was shocked. Someone actually used such a powerful heritage item to target the Dragon Country!

What puzzled Chen Aoyun even more was that the country that used the heritage item was actually the Jiaozhi Country!?

"The Jiaozhi Country is purely a weak country in the Game of National Destiny, in some respects even worse than the Dragon Country. Although the Dragon Country's national destiny was previously so poor that it risked disasters in the real world, at least the Dragon Country is still an independent country."

"The Jiaozhi Country isn't even considered an independent country; it has already become a vassal of another country. How could it have a heritage item?"

"And it used a heritage item to target my Dragon Country?"

Suddenly, Chen Aoyun thought of the country that controls the Jiaozhi Country.

"The Sakura Country!"

"In the new era, the Jiaozhi Country has effectively been colonized by the Sakura Country!"

"It must be that the Sakura Country, before the rules regarding heritage items are clear, does not want to waste its own usage count of heritage items, so it handed its heritage item to the Jiaozhi Country and used the Jiaozhi Country to attack the Dragon Country!"

Chen Aoyun's heart sank. Most Games of National Destiny are very important at the start. Being hard-controlled by a heritage item and unable to move for three days will definitely bring a huge disadvantage to the Dragon Country!

Not only that, if the Sakura Country can hand the heritage item to the Jiaozhi Country, it can hand the heritage item to other countries as well.

The Angkor Country, the Lanna Country, the Wanxiang Country... many countries in Asia are the lackeys and minions of the Sakura Country. If there are other heritage items...

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