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50: Chapter 50: What fun is there in a boss that's been thoroughly analyzed?

Hu Jinsi stared at the Berserker vainly swinging its giant hammer by the drawbridge, the corners of his mouth slowly curling up.

"This boss, could it be completely immobile?"

Lin Rui was also stunned. He raised his broadsword and tentatively took two steps forward. The Berserker immediately let out a roar, raising its giant hammer high, but its feet seemed nailed to the ground; no matter how its upper body turned or swung, its lower body remained motionless.

"Let's test it." Lin Rui took the Desert Eagle pistol from his backpack, aimed at the Berserker's chest, and pulled the trigger.

"Bang!"

[-3]

The bullet hit the plate armor, leaving only a shallow dent, but the Berserker's HP did indeed drop slightly. More importantly, it had no intention of counterattacking because Lin Rui was standing where it could not reach.

"It really can't move?" Su Wan also leaned over, pulled a hand crossbow from her backpack, and fired an arrow.

[-4]

"What kind of mechanic is this..." She widened her eyes.

[-4]

The three looked at each other and then laughed simultaneously.

The next ten minutes turned into an absurd long-range target practice. Lin Rui aimed and fired shot by shot, Su Wan rarely took out her hand crossbow and fired arrow by arrow, and Hu Jinsi was having a blast, with a throwing knife in one hand and his old pistol in the other.

The throwing knives stuck in the gaps of the plate armor, and the pistol bullets sparked against the metal surface; the three of them looked like they were participating in some strange carnival shooting game.

The Berserker roared wildly in place, swinging [Whirlwind Slam] again and again, but the giant hammer could only sweep within a range of less than three meters in front of it. It destroyed the drawbridge; the wooden planks broke, the ropes fell, and only some ruins proved that a drawbridge had once existed here.

Even after destroying the bridge, it still could not move.

Finally, after ten minutes of long-range shooting, the Berserker let out a final unwilling roar, its massive body collapsed with a boom and dissipated into points of light. Only two items remained lying on the scorched earth.

[Bone-Crushing Greaves]

[Type: Magic Equipment / Leg]

[Effect: Wearer has resistance to bludgeoning damage (reduced by 3). When using push-related actions, Strength checks have advantage.]

[Item Description: A pair of heavy steel plates strapped to the outside of the calves, covered in dents left by impacts. Walking makes a "clanking" metal friction sound, making stealth impossible, but it is very durable.]

And—

[Awakening Stone (Armored Behemoth)]

[Effect: The user can change their class to Barbarian (Armored Behemoth variant). If they already have Barbarian levels, they directly gain this variant trait.]

[Class Core Traits: Heavy Armor Rage: Allows entering and maintaining Rage while wearing heavy armor. Anvil Stance: When raging, if wearing medium or heavy armor, damage reduction +1. Memory Imprint: Gain a one-time "Combat Memory"; in the next battle, Strength checks gain advantage.]

[Item Description: A fist-sized piece of black iron ore with rough edges, its surface covered in dark red blood-like veins, feeling hot to the touch and having a faint pulsation. When pressed against the forehead, a wave of rust-scented heat and battle cries explode in the mind.]

The three immediately discovered the Awakening Stone; this was the second one the squad had obtained. The bucket of gold from selling the first Awakening Stone had helped the three of them through the initial economic difficulties, and now the second Awakening Stone would help the three continue to shine in this new stage as they approached level 10, especially since this was a variant class of the Barbarian, and the number of Barbarian classes was not small.

The three did not know if this class was specifically strong, but just looking at the class introduction, this class was definitely a tanky and tough one. Heavy armor plus Rage, damage reduction, and Strength advantage.

If the world's version was still in the era of Lin Rui's father, Lin Jianjun, this class would certainly be considered a powerful one. As for now, the three were not sure.

But for those who were already Barbarians, this Awakening Stone could be used as a supplement for a class variant. At least for the Barbarian class, using this Awakening Stone would not require resetting their class, but rather directly converting their existing related feats into this variant's feats.

The three had nothing more to say; Lin Rui took the Bone-Crushing Greaves directly. Lin Rui put the greaves on his calves and tried them out; walking indeed made a "clanking" metal friction sound, each step carrying a clumsy echo. As for the Awakening Stone, the three decided to keep it safe and make plans after leaving the dungeon.

After Hu Jinsi picked up the Awakening Stone, he teased Lin Rui: "Lin the Smart, didn't you say you had already obtained the relevant intelligence and information? Does your intelligence not contain a single sentence stating that this boss is completely immobile?"

Lin Rui also said somewhat embarrassedly: "I really did not notice them mentioning that this boss is completely immobile."

Su Wan spoke up for Lin Rui at this time: "The intelligence my father helped me check did not mention this point either. The key is, Jinsi, think about it, how many classes can flip to the other side of the drawbridge like an acrobat like a Monk? And how many teammates are willing to throw a girl directly over like a shot put? The key is, you used a staff to hook me over; if you had not caught me, I would have left the dungeon directly. Have you thought about the fact that I'm a girl? I have dignity too."

"Tch." Hu Jinsi curled his lips. Could dignity be more important than victory and efficiency? Hu Jinsi, who had been single for two lifetimes, found it very difficult to understand Su Wan's demands.

Lin Rui also gradually reacted at this moment. He said to Hu Jinsi: "Actually, even if some teams knew it could not move, stating it would be completely meaningless. Because for a squad that can fly directly over, this boss must already be a pushover. For teams that cannot fly over, like the Warrior-Mage-Priest combo, do you think any of them can do a somersault directly across the drawbridge? This is completely impossible. Rather than telling them this shortcut and letting them do a somersault directly off the cliff, it is better to say nothing and let them attack honestly; that actually gives them a chance of winning."

Hu Jinsi said: "I think you are making excuses. If it were a team of all Eastern-style Martial Artist classes, they would definitely all be able to pass; their Qinggong ability would not be weaker than mine." (A Martial Artist following the Iron Cloth Shirt path indicates that they do not deserve to be called a Martial Artist at all.)

"Alright, alright, we will talk about that issue later." Su Wan interrupted, "Now the village is right in front, not far away. While we are resting, let's talk about how to fight the final boss."

Lin Rui cleared his throat at this time and began to introduce the information about the final boss.

"The final boss is named Skarn; his class should be a Royal Knight or Royal Guard. His weapon is a 2.5-meter-long poleaxe. As for skills, there are 4 known ones."

"The first one is Axe Sweep. Needless to say, this is a basic melee skill, but pay attention to the fact that his poleaxe is 2.5 meters long. This is not very obvious normally, but once this Skarn is knocked to the ground, he will have an on-the-spot spinning motion, spinning in place with this 2.5-meter-long poleaxe. At this time, everyone should try to leave, or try to minimize actions that knock him down."

"The second skill is that he will do a mocking laugh once a minute. This mocking laugh is an area-of-effect skill, which can be resisted through high Perception. If you do not pass the resistance, you will directly enter a panic state, and the panic lasts for 6 seconds. The range of this laugh is about 9 meters, so Su Wan, when you are fighting, control your combat distance. Most of your skills should be able to be cast from outside 9 meters."

"The third skill is Call Reinforcements. When Skarn's HP drops to half, he will call for reinforcements. At the most basic difficulty, only 6 Soldiers will appear. At this time, you need to rush up immediately, Jinsi, and lure these 6 Soldiers away as much as possible. Use Spinning Crane Kick to kick them all to death. Su Wan will assist you at this time by using Thunderwave to shock the stragglers back to your side. At this time, you decide whether to kick them to death by doing 3 turns or use basic attacks to finish them off."

"The last skill is a passive skill; friendly creatures within 9 meters of Skarn will have increased attack and defense. This is why I asked you, Jinsi, to lure these Soldiers away immediately. If you lure them all outside 9 meters of Skarn and kick them to death, this problem will not occur."

"Basically, this Skarn is actually the most normal boss in this dungeon. He is not as disgusting as the skeleton of the first boss, nor is he difficult in terms of mechanics like the second boss. On the contrary, this Skarn can be defeated by brute force as long as the strength is sufficient."

"Then what about Skarn's defense?" Hu Jinsi asked.

"Full plate armor," Lin Rui replied, "From head to toe."

"Then how do you fight full plate armor?"

"Grind it out." Lin Rui replied, "That is why I said this boss is actually the simplest boss. He does not have any disgusting mechanics; you just need to grind him down from start to finish. Anyway, his attack skill is only the poleaxe attack. You just need to dodge well. Weapons like a poleaxe are slow to attack anyway; after he attacks, you will have at least two to three seconds to attack him."

"Then about how much HP does this boss have?"

"According to those who have played the basic difficulty, not much, it seems to be less than 150. Because the difficulty of this boss itself is the full plate armor and high defense. Like our basic melee attacks, they probably cannot break 5 points of damage. So Su Wan needs to save Thunderwave as much as possible and leave it all for the boss. This way, Su Wan's 5 Thunderwaves can take away at least one-third of the boss's HP. For the remaining two-thirds of the HP, Su Wan's hand crossbow can hardly be relied upon, so it will have to depend on the two of us slowly grinding it out with physical attacks."

Hu Jinsi asked: "Then can we dig a pit? Go dig a pit and get rid of it?"

"Someone has actually tried it before," Lin Rui said. "This boss itself is over two meters tall. Someone dug a 3-meter pit to trap the boss, but the boss just propped his poleaxe on the ground and jumped out of the pit himself."

Hu Jinsi still asked unwillingly: "Then since you already know the information about this boss, and you know we cannot break his defense with basic attacks, you must have brought some magic scrolls or powerful weapons, right?"

Lin Rui said: "Alright, you guessed it. Why do you think Su Wan suddenly thought of buying a Cleaning Wand?"

Su Wan smiled and answered at this time: "After Lin Rui and I finished checking the information, my father reminded us that we could buy some Magic Missile wands as a supplement. I also happened to see this Cleaning Wand when I was buying the Magic Missile wand, so I chose to buy it. Otherwise, how would I know about a Cleaning Wand?"

After speaking, she posted the attributes of the Magic Missile wand.

[Magic Missile Wand]

[Charge Pool: 7 Charges]

[Damage: Consume 1 Charge: Cast 1st-level Magic Missile (3 missiles), each missile deals 1d4+1 force damage (automatic hit).]

[Daily Recovery: At dawn each day, the wand recovers consumed Charges.]

[Depletion Risk: If you consume the last Charge of the wand, the wand turns to ash and is destroyed. If you have consumed a total of 50 Charges, every subsequent Charge consumption has a probability of the wand turning to ash and is destroyed.]

After Su Wan showed the wand, she counted on her fingers for Hu Jinsi: "Before 50 Charges, each wand can safely fire 6 Charges every day. Each Charge is a 1st-level Magic Missile, each Magic Missile can fire 3 missiles dealing force damage, and each missile can deal 2 to 5 damage. That means, the actual magic damage I get from each Charge is 6 to 15, and the actual damage from six Charges is 36 to 90. I prepared two Magic Missile wands, and the price of each Magic Missile wand is 1000 credits. Converted, it is equivalent to me spending 20 credits for 1 point of damage. You cannot say it is profitable, but at least it will not be too much of a loss, especially for a squad like ours that does not have much magic damage capability."

Hu Jinsi followed Su Wan's train of thought and calculated: "Then according to your meaning, with your two Magic Missile wands, you can guarantee at least 72 to 180 damage. Even if we only count the lowest 72 damage, plus the damage of your Thunderwave, if the two are superimposed, it exceeds 130 points. That is to say, as long as this boss does not have any force resistance, even if Lin Rui and I do not output throughout the process, this boss will only have a sliver of HP left. As long as Lin Rui and I deal a little over ten points of damage, this boss can be killed. Or, whenever you use the Magic Missile wand, as long as you do not deal the lowest damage, this battle is over?"

Su Wan replied: "That is right. But if I use 12 Charges, that is equivalent to 240 credits spent. This money is nothing for our first time in this dungeon, because the first time we play this dungeon, the first time we face this boss, there will definitely be equipment drops. But for us to farm this dungeon repeatedly later, 240 credits to fight this boss once might cause a loss."

Hu Jinsi said: "You cannot calculate it this way. First, pass this dungeon first, then talk about it. After passing, according to what you said, before these two wands are used up, you will definitely reach level 10, or maybe even level 11. Once you reach level 11, you will learn new magic, and these Magic Missile wands will be useless to us, so this money is not a loss at all. What are you waiting for, let's go!"

The three cleared the mobs all the way; the types of mobs were still Soldiers and Swordsmen. At 10 o'clock, the three discovered the dungeon's final boss in the village square—Skarn.

He stood in the center of the village square, his feet on charred soil and shattered bricks.

A bright silver full-plate armor reflected the flickering firelight from the burning houses, the surface stained with a layer of orange from the flames.

A bright silver poleaxe was stuck diagonally into the ground beside him, the blade reflecting the twisted flames around it.

No cape, no complex ornaments, only the coldness of metal and the heat of flames intertwined on him.

The three of them did not alert the boss first; instead, they cleared the houses around the perimeter of the square, wiping out all enemies within their line of sight.

After clearing them, the three returned to the entrance of the village square; it was already 11 o'clock, so they took a short rest before preparing to start the attack on the final boss, Skarn, as planned.

The final boss fight was an extremely boring battle.

Lin Rui started it off by immediately [Charge]ing Skarn.

After the [Charge], he followed up with a combo of [Heavy Strike], [Shield Bash], and [Honorary Counterattack], quickly establishing Skarn's aggro on himself.

Lin Rui's attacks on Skarn resulted in almost nothing but [-1], [-2], [-1] damage.

Hu Jinsi, following Lin Rui's Charge, arrived right behind Skarn.

He stood behind Skarn without using any skills, simply kicking continuously with his feet.

The damage was basically [-1], [-1], but mixed into the [-1] damage were the effects of [Hot Boot Spike] dealing [-3], [-4], which were the fire damage added by [Hot Boot Spike].

Su Wan stood 10 meters away from the boss and began chanting [Thunderwave], hitting Skarn one by one with [Thunderwave], basically dealing a dozen points of damage each time.

During Skarn's first [Mocking Laughter], Lin Rui was hit, but Hu Jinsi dodged it with his 20 Perception.

Lin Rui did not expect his own attacks to deal damage to Skarn anyway, and Lin Rui's talent reduced the duration of mental control skills, so it did not affect the battle of the three.

Skarn's poleaxe maintained an attack frequency of once every 5 seconds.

Lin Rui kept dodging when he could, and if he could not dodge, he used [Tactical Roll] to get out of Skarn's attack range.

If that did not work, he would occasionally use his tower shield to [Block] the poleaxe's shaft and take the hit head-on.

The rhythm of the battle was fast; at the one-minute mark, Su Wan had one last [Thunderwave] left, and the Boss's health was only at half.

Skarn began to cast [Call Reinforcements].

6 [Soldier]s walked in from the square entrance behind Skarn.

Hu Jinsi used a [Chi Torpedo] to reach the Soldiers, activated [Spinning Crane Kick] on the spot, and started spinning.

Perhaps caught off guard by Hu Jinsi's efficiency, the 6 Soldiers did not manage to leave Hu Jinsi's attack range within 3 seconds and turned into points of light, dying.

But because he was standing a bit too close to the Soldiers, Hu Jinsi took three sword strikes from them and was also poisoned.

But it did not matter; Hu Jinsi turned, used another [Chi Torpedo] to dash back to Skarn's side, and turned around to use [Expel Harm]; a +37 number popped up on his body, while a [-3] number popped up on Skarn's body.

Seeing that Hu Jinsi had finished clearing the Soldiers, Su Wan no longer held back her last [Thunderwave] and contributed it to Skarn.

The remaining time became the most tedious part of the battle.

Lin Rui played hide-and-seek with Skarn in melee, while Hu Jinsi kicked him sneakily from behind.

Su Wan stood 10 meters away, waving her [Magic Missile] wand and releasing them one by one at Skarn.

Although Skarn released [Mocking Laughter] again, it did not change the outcome of the battle.

Finally, when the first [Magic Missile] Charge had only one shot left, Skarn fell.

Hu Jinsi muttered: "Truly the most boring boss. For a leader who has already been fully studied by others, there is really no heart or sense of achievement in fighting."

Skarn left behind his weapon and a cape.

[Soul-Shattering Poleaxe]

[Type: Magic Weapon / Military Weapon / Polearm]

[Damage: 12-20 / Slashing (Two-handed)]

[Attribute Requirement: Strength 15]

[Trait: Maximum attack range 3 meters]

[Effect: When you perform a Heavy Strike (critical hit) with this axe, the target must perform a Perception saving throw; if they fail, they fall into a state of panic, lasting 6 seconds.]

[Item Description: A bright silver poleaxe taller than an adult, the blade maintains a cold, sharp gleam, showing no rust even on a bloody battlefield. The black hardwood handle is wrapped with anti-slip leather, feeling substantial in the hand.]

[Fortress Cape]

[Type: Magic Item / Cape]

[Effect: The wearer has resistance against fire damage (reduces by 5 points).]

[Stability: When you are in a grappled or shoved state, you have advantage on Strength checks to escape or resist.]

[Item Description: A heavy, deep-red wool cape, the lining soaked in fire-resistant potion, and the outer fabric presenting a dull luster under firelight. The buckle is a simple iron lion head, without any unnecessary ornaments.]

Character Card — Lin Rui

Name: Lin Rui

Gender: Male

Age: 17 (Same grade as Hu Jinsi, first semester of sophomore year)

Class: [Soldier] (Basic Combat Class)

Level: 9

Talent: [Steel Will]

HP: 270 ([Soldier] class HP is Constitution * 15) + 10 (Pure Skill: [Rogue's Redemption])

Strength: 15+3 (Class transfer bonus)

Agility: 15

Constitution: 15+2 (Class transfer bonus)

Intelligence: 13

Perception: 14

Charisma: 13

Skills: [Block], [Heavy Strike], [Tactical Fortifications (Simple)], [Tactical Roll], [Charge], [Honorary Counterattack], [Shield Bash]

Specialties: [Weapon Mastery (Simple, Military)], [Armor Mastery (Heavy Armor)], [Withered Bone Tough Skin], [Raccoon City Walker]

Equipment: [rixats elegy] (Magic Dagger), Princess's Gilded Collar, Crocodile Leather Belt, Standard Short Spear, Long Spear, Standard Broadsword, Rifle, Round Shield (X2), RPD Tactical Bulletproof Vest, Bone-Crushing Greaves, Long Knife, Military Tower Shield, SWAT Heavy Riot Shield, other mundane equipment omitted.

Inventory: Night Watchman Set (rope, warning bells, etc.), Food Box (containing instant noodles, compressed biscuits, dried meat, etc.), Water Tank (clean drinkable water), Clothing Box (containing spare clothes, cold-weather gear, gloves, swimming trunks, etc.), others omitted.

Description:

Talent:

[Steel Will - Passive effect. When affected by control skills (stun, paralysis, fear), the duration is shortened by 30%, and mental damage taken is reduced by 15%.]

Skills:

1. [Block: Actively activate to Block incoming attacks from the front with a weapon or shield, lasting 3 seconds. During this period, physical damage taken is reduced by 40%. If you successfully Block a single attack, you can counterattack once for 50% weapon damage, cooldown 8 seconds.]

2. [Heavy Strike: Strike a single target with your weapon, dealing 120% physical damage. If the target is in a defensive state, deal an additional 10% damage, cooldown 12 seconds, damage affected by Strength.]

3. [Tactical Fortifications (Simple): You have received basic field fortification training and can use materials at hand and the battlefield environment to quickly build simple defensive bunkers or obstacles in a short time. This is not magic, but the crystallization of training, tools, and battlefield wisdom.

Effect: Requires an entrenching tool or similar, and consumes a 'Field Tool Kit'. You can create a simple bunker within 1 minute. This bunker provides the following effects (choose one):

Half-cover: Provides half-cover for creatures located behind it.

Full-cover: Provides full-cover for crouching or prone creatures.

Simple Obstacle: Creates a low obstacle that can be climbed over or destroyed by enemies, used to delay enemy Charges.]

4. [Tactical Roll: Soldiers avoid attacks by rolling in a low posture. During the roll, evasion chance is significantly increased, and actions like switching weapons or reloading can be completed during the roll. Roll distance 3-5 meters, skill interval 30 seconds.]

5. [Charge: Move at high speed toward a target enemy, and immediately launch a melee attack upon arrival, dealing 100% weapon damage.]

6. [Honorary Counterattack: After blocking or parrying an attack, your next weapon attack deals extra damage and has a chance to taunt the target.]

7. [Shield Bash: Use your shield to bash a single target within 1.5 meters, dealing X + Y damage. (X based on shield type, Y based on the wielder's Strength). This skill can be linked with [Block], treated as one action. If the link is successful, the damage of both is calculated together. Cooldown 8 seconds.]

Specialties:

1. [Weapon Mastery (Simple, Military) - Class ([Soldier]): Can proficiently use simple weapons (daggers, short spears, etc.) and military weapons.]

2. [Armor Mastery (Heavy Armor) - Class ([Soldier]): When wearing heavy armor, physical stamina consumption is reduced by 10%, and Agility and movement speed are not reduced by heavy armor weight.]

3. [Withered Bone Tough Skin: Having survived the siege of the undead army, your body has become tougher than the withered bones in the [Burial Grounds]. Effect: Your maximum HP is permanently increased by 10 points.]

4. [Raccoon City Walker: Having survived the repeated trampling of thousands of zombie hordes, your flesh and bones have been tempered to their limits. Effect: Your stamina consumption is reduced by 5%.]

Equipment:

1. [rixats elegy]

[Type: Magic Dagger]

[Damage: 10-18]

[Effect 1: 25% chance upon a successful attack to remove 1/4 of the target's current HP (effect halved against elite monsters, ineffective against bosses) (Note: Only effective on creatures in dungeons below level 15)]

[Effect 2: +20% hit chance]

[Effect 3: Shimmer (illuminates a 5-meter radius, can be turned off)]

[Remark: [rixats elegy], once belonged to an unknown hero. The blade is cold, yet carries a burning will to fight.]

2. [Princess's Gilded Collar]

[Type: Accessory / Necklace]

[Level Requirement: 6]

[Glutton's Might: After wearing, your [Charge]/intercept skills have a chance to knock back small enemies in the path and leave a muddy trail.]

[Description: This collar was originally proof of being an 'award-winning' pig, deformed by the princess's increasingly fat neck. It is crookedly engraved with 'Blackwell's Best Sow'.]

3. [Crocodile Leather Belt]

[Item Type: Belt]

[Effect 1: Tough Storage, your belt buckle is actually a micro-storage buckle. You can hang 3 'light' miscellaneous items (such as lockpicks, tourniquets, lighters, small vials of poison) on your waist without occupying hand or backpack space. You gain advantage when grabbing these items in a panic.]

[Effect 2: Waterproof Coating: You gain resistance to 'corrosive' damage (such as acid, sewer sewage diseases). This natural grease protects your skin.]

[Item Description: This belt is made of several pieces of roughly stitched crocodile belly skin, with the natural texture of scales remaining on the edges. The buckle is a severely worn metal button, on which a logo of some unknown brand is faintly visible.]

4. [SWAT Heavy Riot Shield]

[Type: Standard Shield]

[Defense Bonus: +4]

[Effect: When shooting through the shooting port on the shield, hit chance is slightly increased.]

[Item Description: This is not a light shield used by ordinary police officers, but a heavy riot shield dedicated to S.W.A.T. The entire polycarbonate plate is extremely thick, covered with bullet marks and scratches, but still remains clear and transparent. The grip is equipped with shock-absorbing padding, which can effectively offset huge impact forces.]

5. [Military Tower Shield]

[Type: Shield]

[Defense Bonus: +4]

[Effect: When you use this shield for pushing or similar actions, you gain an additional advantage.]

[Item Description: This is a giant tower shield made of thick oak and reinforced iron edges, almost covering the entire torso of an adult male. The shield surface is full of deep marks from swords and axes and charred burn marks; one can even see dried, blackened bloodstains on the edges. Although it is too heavy to be wielded flexibly in narrow alleyways, on the front line of battle, it can build a mobile wall that is impregnable for the wielder.]

6. [Standard Broadsword]

[Type: Military Weapon]

[Damage: 12-20 / Slashing]

[Attribute Requirement: Strength 15]

[Effect: When you perform a Heavy Strike (critical hit) with this sword, you can deal an additional 1 point of slashing damage.]

[Item Description: This slightly heavy one-handed sword is the iconic equipment of the kingdom's regular army. The blade is forged from cheap steel, and the surface is full of fine grinding marks and rust spots, clearly having experienced the baptism of war countless times. The simple cross-shaped guard has no fancy carvings; only the worn leather on the handle tells how many enemies it has killed. For a charging swordsman, it is not sharp enough, but it is reliable enough.]

7. [RPD Tactical Bulletproof Vest]

[Type: Medium Armor / Torso]

[Defense: 10]

[Effect: Bulletproof fiber, provides resistance to non-magical piercing damage (damage halved). But ineffective against bludgeoning.]

[Special: Stealth Disadvantage, the vest material is hard, and you have a disadvantage when attempting to hide.]

[Item Description: A standard police tactical vest, the outer fabric has been soaked with blood, but the embedded Kevlar bulletproof layer remains intact. The front and back of the vest are printed with reflective 'POLICE' lettering, and there is tactical webbing on the shoulder straps and sides for mounting magazine pouches.]

8. [Bone-Crushing Greaves]

[Type: Magic Equipment / Leg]

[Effect: The wearer has resistance to bludgeoning damage (reduces by 3 points). When you use push-related actions, you have advantage on Strength checks.]

[Item Description: A pair of heavy steel plate guards strapped to the outside of the lower legs, covered in dents left by impacts. It makes a 'clanking' metal friction sound when walking, making stealth impossible, but it is very durable.]

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