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53: Chapter 53: Second Choice of Style (Three Options) - Of course, I'll choose the style with the coolest moves!

On the day he reached level 10, Hu Jinsi sat cross-legged on the meditation cushion in his bedroom, and the panel in front of him slowly unfolded. A line of golden text emerged in the void.

[Prompt: Level 10 reached, new style unlocked, please choose.]

[Strong Fist: Gale Style / Yoga: Spirit Snake Style / Crane Form: Lonely Phoenix Style]

Hu Jinsi stared at these three names, and the corners of his mouth twitched involuntarily. Although the names were vague, he had already guessed their origins and the corresponding archetypes. After all, the style direction of these three names was too strong; the first was a Japanese hot-blooded style, the second was an exotic magic style, and the third was an oriental classic style.

He sank his consciousness into the first option.

Unsurprisingly, the prototype was that green-clad boy glowing with green light. In Hu Jinsi's mind, a demo animation played automatically: a boy in a green jumpsuit, his forehead protector shining in battle, performing hand seals, shouting something about this jutsu and that jutsu, and then kicking a big tree into two pieces.

Hu Jinsi imagined himself in a green jumpsuit with a bowl-cut hairstyle. Feeling that his style was already warped enough, he couldn't let it continue to warp further, so he put this option aside.

Of course, part of the reason was that Hu Jinsi couldn't figure out how the 'Chi' of this Monk could fuse with the 'Chakra' over there. Although they might be the same thing fundamentally, his Chi was already very tight. In a round of combat, he had to allocate it to [Flurry of Blows] and then to [Parkour]. If he added a few more Chi-hungry skills, he wouldn't be able to handle it.

Plus, the prototype of this class didn't even know the three basic skills: Clone Technique, Transformation Technique, or Substitution Technique. Therefore, the bonus this class provided to Hu Jinsi would be limited. The only potentially useful thing might be the ultimate skill of this style, but the Eight Gates was too far away. At least in the short term, Hu Jinsi felt he wouldn't gain any positive benefits from this style.

"Pass." Hu Jinsi decisively crossed out this option.

He moved his consciousness to the second option—Yoga: Spirit Snake Style.

Although Hu Jinsi didn't know what this referred to when looking at the name, once he sank his consciousness into it, he saw some demo animations of this style and understood immediately. This style actually referred to Dhalsim, the mud monkey, or rather, the Indian guy he often used in games when he was a child.

Regarding this style, Hu Jinsi felt it was a bit hard to comment on. If the first one, Strong Fist: Gale Style, was just a bit Shonen-manga-like, the style of this one was a bit eerie.

If Hu Jinsi hadn't been reborn into this world, but into some adult-anime world and became some side character, perhaps this style would be the most suitable for him.

But obviously, in the current social environment, Hu Jinsi felt that once he chose this style, some bad looks would fall upon him, and he didn't want to be suspected of having impure blood. Therefore, it was better to leave this style for someone fated.

Although the volume of Water Blue Star had expanded by 10 times, causing countries to no longer be contiguous, most countries were densely packed with Cancers of the World. Without borders, there was naturally less interaction and less conflict. The world was so big; if they had the ability, they should go find the Cancers of the World to ask for land.

However, it had to be said that the long-limbed stretching attacks, plus the ability to manipulate parts of the fire element, made the strength of this class very suitable for beginners. Especially since it extended the Monk from a melee class to a combat distance similar to using polearm weapons, which was a rare positive reinforcement for a squishy Monk.

"Pity the style is too warped." Hu Jinsi shook his head and set this option aside as well.

Soon, Hu Jinsi's gaze shifted to the last style—Crane Form: Lonely Phoenix Style.

When looking at the name, Hu Jinsi didn't get the reference at all. When his consciousness sank into the detailed information of this option, he discovered that this style was actually the only one among the three options with prerequisites; it required Hu Jinsi to first master [Crane Stance].

When Hu Jinsi's consciousness sank into this option, he found that this talent was actually deceiving people. What kind of name was that? Crane Form: Lonely Phoenix Style. It was clearly a classic from his childhood, Nanto Suicho Ken.

Compared to the punch-to-flesh feeling of the Hokuto Shinken in the original manga, Hu Jinsi suddenly felt that this Crane Form: Lonely Phoenix Style was so pleasing to the eye.

Not for anything else, just for these elegant and graceful combat moves, Hu Jinsi decided this was the class, and there would be no others. What the hell were the previous two options!

"Select Crane Form: Lonely Phoenix Style."

[Unlocked new style—Crane Form: Lonely Phoenix Style]

[Crane Form: Lonely Phoenix Style job change complete, you gained 2 points of Agility]

[Gained new perks: Crane Form: Lonely Phoenix Stance, Unarmed: Finger Blade, Bone-Piercing Sting]

[Gained new skill: Water Bird Steps]

[Crane Form: Lonely Phoenix Stance: Refines the instinct of ordinary birds skimming water and soaring into the air into a master's art of controlling Chi to soar. The physique is no longer constrained to the mud and dust of the world; stepping on the ground is like stepping on waves, turning and changing in a square inch, weaving a traceless dance of death under the firmament. Effect: You enter [Crane Form: Lonely Phoenix Stance]. This stance retains all bonuses of [Crane Stance] and gains the [Water Bird Steps] (short-range aerial dash) ability, and is immune to fall damage (immune height equals class level).]

[Unarmed: Finger Blade: Refines the picking, grabbing, and scratching of street fights into a master's secret technique of fingers and palms. Chi and blood flow backward to the fingertips, hardening the nails like tempered steel; ordinary flesh and blood are no different from hot knives cutting through fat under your fingers. Effect: Your unarmed attacks are treated as sharp weapons and gain the Cutting trait. Your normal unarmed attacks can cause the target to bleed.]

[Bone-Piercing Sting: The fist of Nanto does not focus on skin and flesh injuries, but on the breaking of tendons and bones. The direction of the finger blade is not pain, but using inch-force to penetrate into the enemy's body, cutting off the root of their actions. Effect: The bleed effect caused by your unarmed attacks has an extended duration and reduces the target's movement speed by 10%.]

[Water Bird Steps: Ordinary birds cross the sky without leaving a trace. Transforms heavy footsteps into weightless feathers, weaving through the gaps of the enemy's offensive like the wind, making their lifelong skills fall into the void. Effect: Consumes 1 Chi, gains short-range (3-5 meters) aerial dash ability, cooldown 8 seconds.]

Hu Jinsi carefully read the description of each perk and skill, and his heartbeat gradually accelerated.

The most obvious bonus of this class to Hu Jinsi currently was the 2 points of Agility. The increase of 2 points of Agility made Hu Jinsi's own Agility benefit more than double what it was now. (18 Agility is equivalent to 150% of 17 Agility, 19 Agility is equivalent to 225% of 17 Agility. Of course, due to factors like weight and air resistance, this increase cannot be entirely exponential.)

The other perks and skills were not very obvious, because the [Licker's Tear Knuckles] he was currently equipped with were already of the slashing attribute. So these newly acquired perks were a very good cover for his knuckles.

But [Water Bird Steps], this short-range aerial dash ability, was what excited Hu Jinsi the most. Although it only consumed 1 Chi and had an 8-second cooldown, it meant he could briefly leave the ground in combat, change direction, and adjust his position in the air. Combined with the evasion bonuses of [Parkour] and [Crane Stance], his mobility would be raised to a whole new level.

"From now on, I can kick people in the air." Hu Jinsi clenched his fists, and his nails left a few shallow white marks on his palms. That was the effect of [Unarmed: Finger Blade]; Hu Jinsi was still not used to the fact that his nails had hardened like refined steel.

The rest time passed quickly. During the day and a half of rest, besides maintaining meditation, Hu Jinsi also occasionally practiced the newly acquired [Crane Form: Lonely Phoenix Stance] in the residential complex.

[Water Bird Steps], this aerial movement skill, was generally not bad, giving Hu Jinsi a relatively novel feeling—his body felt as light as if it had lost weight, there was no feeling of falling when his feet left the ground, and he could freely adjust his posture in the air.

Although Hu Jinsi didn't have any skills or moves for fighting in the air yet, overall it looked promising for the future, and it really looked cool in action.

He tried it a few times in the open space of the residential complex. Three steps of running start, jump, [Water Bird Steps] activated! His body glided more than four meters in the air like a feather, and there was almost no sound when he landed. After waiting for 8 seconds, he jumped again and dashed back from another angle.

After a few rounds, Hu Jinsi had a general grasp of the feel of [Water Bird Steps]. It was just a pity that this was another heavy Chi consumer.

A few old people in the residential complex sat on the bench sunbathing, watching Hu Jinsi jumping back and forth in the open space, thinking he was practicing some new type of gymnastics, and even praised, "Young people are really energetic."

Hu Jinsi smiled politely, but in his heart, he thought that if they saw him kicking monsters' heads off in the instance, they probably wouldn't think this was gymnastics.

Of course Hu Jinsi also occasionally wondered what the styles behind the Dragon Form and Tiger Form he missed were. But because the prototypes corresponding to these two styles in his mind were too numerous to count, he was too lazy to think about it. But he remembered that such seemingly useless perks might have huge future benefits.

Besides this, the [Prayer Beads: Immovable Seal] and [Meditation Wood Tablet] that Hu Jinsi bought earlier had completely lost their effect, at least the bonus to meditation experience had completely failed. The remaining attributes were also not needed by Hu Jinsi.

The [Prayer Beads: Immovable Seal] and [Flowing Breath Scarf] also only had half the original effect. That is to say, the time for one round of Hu Jinsi's meditation now required 30 minutes multiplied by 0.25 and then multiplied by (1-0.1), which equaled 20.25 minutes. It was twice as slow as the previous 12 minutes per round.

Hu Jinsi also planned to gradually update these types of equipment, but obviously not now, at least wait until after level 11, after he got new skills.

He put the expired [Prayer Beads: Immovable Seal] and [Meditation Wood Tablet] into his backpack, planning to deal with them in the near future. After all, he was not a rich man, and he hadn't reached the age where he could collect them as memories.

Back at school, because the four of them were basically under no pressure with 150% difficulty of Burning Village, plus Lin Rui and Hu Jinsi had greatly increased confidence after getting new perks, they considered raising it higher.

They asked Liu Betti again. This time Liu Betti happened to have time, so she gladly joined them. In the upcoming CD, they would form a 5-person squad to challenge the 250% difficulty of Burning Village.

Liu Betti was taken by Lin Rui and Su Wan to the training ground to practice coordination with Zhou Wen, whom she wasn't familiar with before. But Hu Jinsi was inexplicably called to the office by Teacher Fan.

Hu Jinsi felt a little uneasy about this. He recalled his recent behavior and didn't seem to have made any mistakes. The matter at No. 3 High School last week had no rumors this week, so the bill shouldn't be calculated on his head.

Pushing open the door of Teacher Fan's office, not only was Teacher Fan in the office, but there was also a strange teacher and a strange student. Seeing Hu Jinsi standing there stupidly, Teacher Fan explained: "This Teacher He and Student Zhen are from Daibei City."

"They found an Awakening Stone for the Mistweaver Monk style in an instance dungeon there. Therefore, this student wants to try changing his class to a Mistweaver Monk. But you are currently the only known Mistweaver Monk in the country, and they can't find information about this style's combat on the internet, so they can only come to you to ask in person, so as to give them some pertinent advice."

Hearing this news, Hu Jinsi's scalp went numb for a moment. He didn't expect that the reason he made up on the spot had actually turned into an actual class variant and appeared in this world.

But after calming down, he thought about it and first asked Teacher He opposite him: "Did this Awakening Stone drop from the Wandering Isle?"

Obviously, Teacher He from the Daibei City high school was also surprised by Hu Jinsi's question: "How did you know it dropped from the Wandering Isle?"

Hu Jinsi replied: "When I was chatting with friends a few weeks ago, they mentioned that there was an oriental-style beginner instance in Daibei City, and the name of this instance was Wandering Isle. When I heard the name of this instance at that time, I had a feeling, feeling that this instance seemed to be closely related to my class. Today I saw your arrival, so I had this guess."

Hu Jinsi, who received the affirmative news from the other side, felt relieved. He understood that anyway, his class could be explained as a natural awakening, while the other party was a secondary awakening through an Awakening Stone. It was normal for the skills awakened by the two to be different. Anyway, all problems could be attributed to individual differences.

He opened his mouth and explained: "Actually, the Mistweaver Monk is not much different from the traditional fantasy direction, or the Western Monk. It may also be because my level is low now, and I haven't mastered many skills. Currently, I find that the difference between the Mistweaver Monk and the traditional fantasy Monk is that it has a certain healing ability."

"Apart from that, I am now level 10, and I haven't received the standard Stunning Fist that traditional monks get. Instead, at level 6, I got a skill called [Spinning Crane Kick], which is a new skill that hasn't appeared before. That's about it."

"Anyway, at this level, this class manifests as a new school or variant class of monk that has healing abilities, slightly improved damage output compared to previous Western monks, but has lost its crowd control capabilities."

"Additionally, this class accumulates experience very slowly in the early stages. If Student Zhen decides to change classes, I have some equipment that increases meditation that I don't need anymore, which I can give to Student Zhen."

"Of course, Teacher He and Student Zhen, if you are interested, I can demonstrate this new skill for you under Teacher Fan's arrangement."

"Of course, since many of the effects on me are stacked from my equipment, I cannot guarantee that the actual effects Student Zhen experiences after changing classes will be the same as mine. I also cannot guarantee that he will receive the [Spinning Crane Kick] skill I mentioned; it might be a different healing skill."

Later, Hu Jinsi demonstrated the skills of the Mistweaver School monk path (with reservations) to Teacher He and Student Zhen from Daibei City. He only showcased some basic attack movements and the basic effects of [Spinning Crane Kick].

Student Zhen's eyes lit up, especially when he saw Hu Jinsi flip in the air and land a fierce flying kick, causing him to blurt out: "Can I do that after I change classes?"

"Not necessarily," Hu Jinsi answered truthfully. "Everyone's awakening path is different. You might get different skills, and the effects might vary. But I can guarantee that Mistweaver School monks perform quite well in both melee damage output and healing support."

Both sides exchanged contact information, and Hu Jinsi also expressed that he hoped to visit the Wandering Isle in Daibei City during the winter break. He always felt his class was incomplete and hoped to find additions to his class within the Wandering Isle dungeon.

Regarding this, Teacher He from Daibei City did not raise any objections, only warning Hu Jinsi: "Since you are already level 10, you might need to try to suppress your level before entering the Wandering Isle. The maximum entry level for that dungeon is 12; you won't be able to enter if you exceed level 12."

"Furthermore, at level 10, you won't gain any experience from that dungeon, and the drop rates will drop significantly, so you need to be mentally prepared."

After Hu Jinsi confirmed, Teacher He reached out both hands to Hu Jinsi: "Then you are welcome to come anytime during the winter break. It will be a good opportunity to discuss the new situation of this monk class again when you arrive. We think this new school is very suitable for our country's national conditions, and perhaps it will combine with our existing classes and schools to develop new characteristics."

Hu Jinsi shook hands politely, but in his heart, he thought, it's a good thing you got the Awakening Stone for the Mistweaver School. If you had directly obtained the Awakening Stone for the Brewmaster School, you'd be going straight into Brewmaster plus Drunken Fist, and everyone would be swaying together.

The rest of the week passed without anything major happening. It was just on Friday night that the national tournament of the University Freshman Competition finally kicked off. On Saturday afternoon, the three members of the Jack-of-All-Trades Squad, plus Zhou Wen and Liu Betti, were in a corner of the training ground, five of them gathered around a mobile phone, preparing to watch the first match of this year's freshman tournament.

The matchup for the first match of the tournament was very interesting: Guardian versus Ball Fighter.

The Guardian is a classic defensive-oriented advancement for warriors that has existed for decades. The characteristics of this advancement path are natural tanking, high stamina, the ability to force enemies to attack oneself, and high resistance, making it a very sought-after Tank role when forming parties for dungeons.

As for this Ball Fighter, it was a brand-new class. Everyone knew nothing about his skills, but judging by his attire, this should be a full-agility class, and it also appeared to be unarmored. The information known now is that he advanced from the basic class of Athlete.

The group was watching the match intently, except for Hu Jinsi, whose expression looked as if he had eaten something bad.

In Hu Jinsi's perception, the overall style of Water Blue Star was becoming increasingly distorted. In earlier history, classes on Water Blue Star followed classic ancient styles. With the indiscriminate absorption of fragments from broken worlds outside over the years, eerie styles, cyber styles, and biochemical styles emerged one after another. Now, even hot-blooded sports-style classes had appeared.

Hu Jinsi deeply felt that one day he would be teaming up with a basketball player who could stop time and a soccer master who could kick a ball to orbit the planet to farm Zaku and Apostles.

On the mobile screen, the battle between the Guardian and the Ball Fighter had already begun. The Guardian stood in the center of the field holding a massive tower shield, his plate armor glistening in the sunlight, looking like a moving city wall.

The Ball Fighter stood on the other side of the field, holding a uniquely shaped racket. The frame of the racket had a metallic luster, while the strings looked like light filaments woven from some kind of energy. He stood in spikeless sneakers, performing warm-up swinging motions.

"This Ball Fighter... refers to tennis?" Su Wan's eyes widened.

"No, that's his weapon." Zhou Wen pushed up his glasses. "Look, the racket in his hand is different from a normal tennis racket; the strings are made of energy, so what he's hitting probably isn't a normal tennis ball."

The match officially began. The Guardian activated [Taunt], and a golden halo spread out from him, attempting to force the Ball Fighter to approach him. But the Ball Fighter just smiled slightly, then stepped back a few paces, increasing the distance from the Guardian.

He did not rush in for melee combat; instead, he tossed the ball high, leaned back, and swung his racket in an arc behind him.

"Tannhauser Serve!" the commentator shouted excitedly. "The Ball Fighter's fighting style is not melee combat, but mid-to-long-range ball-based attacks and control!"

The racket struck the ball of light condensed from energy, and the light ball shot toward the Guardian at astonishing speed. The Guardian instinctively raised his tower shield to Block. "Bang!" The light ball struck the surface of the shield, emitting a dull, loud noise and bursting into a circle of golden ripples.

[-8]

But surprisingly, the light ball was not deflected; instead, it changed its trajectory the moment it hit the shield, rebounding to the Ball Fighter's side as if it were alive. He swung his racket effortlessly, sending the ball toward the Guardian again.

"This is the core ability of the Ball Fighter, [Gravity Spin]!" the commentator explained. "Every energy ball he hits will automatically rebound to his side after impact, forming an endless continuous attack! As long as the opponent stands within his attack range, they will forever have to face his attacks!"

The Guardian was forced back repeatedly, leaving golden scorch marks on his tower shield. He tried to rush in to close the distance, but every time he approached, the Ball Fighter took a side step to create space, and by the time the rebounding ball flew back into his hand, he delivered another fierce smash.

"Wind, Fire, Mountain, Forest!" the commentator shouted again. "The Ball Fighter's four major ball paths! Wind's Speed—gaining 'Acceleration' after attacking! Fire's Intensity—a spinning ball with a burning effect! Mountain's Weight—a plunging ball that causes shockwaves! Forest's Mystery—this attack is a guaranteed critical hit! Each ball has a different effect, making it impossible for opponents to guard against!"

The Guardian on the field was being driven back step by step, leaving charred marks on his plate armor. Meanwhile, the Ball Fighter was getting into a rhythm, his feet moving quickly across the field. Every rebounding ball landed precisely in his most comfortable position, and he hardly needed to move much to complete his continuous attacks.

"This is the essence of tennis combat," Liu Betti murmured, "controlling distance, controlling rhythm..."

"And that rebounding ball..." Su Wan frowned. "It just feels wrong no matter how I look at it. The ball automatically returns to his side, and the opponent is always within his attack range."

The others nearby, however, were watching with great interest. Zhou Wen was even imitating the Ball Fighter's movements with interest—a side step, a turn, and then a posture of swinging a racket.

Hu Jinsi covered his face.

Hu Jinsi had absolutely no interest in the match on the field. He had seen countless hot-blooded anime shows that were even more ridiculous than this, and he simply couldn't stand the style of this "Tezuka Zone" + "Wind, Fire, Mountain, Forest" versus the Guardian.

Only at times like this does one understand why Adu wanted to be under the car instead of in it.

"Do you think this Ball Fighter is strong?" Lin Rui suddenly asked.

"Very strong," Liu Betti said objectively. "His speed and agility are maxed out, and the bonus from that automatically returning energy ball is terrifying."

"The skill system is very complete," Su Wan analyzed. "It has offense, evasion, and combos; it's more mature than many old-school classes."

"And he's good at controlling the rhythm of the battle," Zhou Wen added. "It's similar to some of the combat strategies of us mages."

Hu Jinsi sighed: "Didn't you notice the problem?"

"What problem?" The four of them looked at him simultaneously.

"He took advantage of the arena match format." Hu Jinsi lowered his hand, his expression becoming more serious.

"You mean..." Lin Rui frowned.

"I mean, that Guardian hasn't figured it out yet." Hu Jinsi leaned back in his chair, hands behind his head. "Why take that energy ball head-on? It would be better to just increase the distance, pull it directly to the diagonal. Can that energy ball even travel dozens of meters? I don't believe that Ball Fighter can control the energy ball to move within a range of dozens of meters."

"Or he could have forced close combat right from the start, trading health for distance. This Ball Fighter is clearly a distance-control type class; without a specific attack distance, he is nothing."

After he finished speaking, he glanced at the mobile screen again. The Guardian had collapsed under the Ball Fighter's barrage of attacks, and the referee blew the final whistle. The Ball Fighter stood in the center of the field, raising his hands high, accepting the cheers of the entire audience.

"He won," Su Wan said.

"Yeah," Hu Jinsi replied indifferently. "It's just the first match; someone will figure it out later."

He put down the phone and cast his gaze toward the sky outside the training ground. Under the gray-white sky, the distant teaching buildings were filled with students who were striving hard.

The style of Water Blue Star was indeed becoming increasingly distorted. But perhaps, this is what this era is like; the old order is being broken, new rules are still being established, and everything is moving forward in chaos.

And he, just needed to do his own thing.

"Next week's 250% difficulty," Hu Jinsi stood up and brushed the dust off his pants. "Are you ready?"

Character Card — Hu Jinsi

Name: Hu Jinsi

Class: Monk — Mistweaver School (Classic, Mistweaver, Crane Form: Lonely Phoenix Style)

Talent: 'Infinite & Monk' (Externally disguised as 'Mist of Mist')

Level: 10

HP: 160+10 (Pure Skill: Rogue's Redemption) + 7 (Hot Boot Spike)

Chi: 6

Strength: 15

Agility: 15+2 (Class Change Bonus) + 2 (Crane Form: Lonely Phoenix Style Bonus)

Constitution: 15+1 (Class Change Bonus)

Intelligence: 15

Perception: 15+2 (Class Change Bonus) + 2 (Windwalker Bonus) + 1 (Fairy's Favor Bonus)

Charisma: 12

Skills: Expel Harm, Misty Step (Mistweaver Version), Flurry of Blows, Parkour, Spinning Crane Kick, Chi Torpedo (Hidden), Unarmored Movement (Passive), Emergency Medical Treatment, Water Bird Steps (Hidden)

Spells: Qi-Vibrating Palm

Feats: Unarmored Defense, Martial Arts, Mist of Mist (Hidden, lv0 acquired), Fairy's Favor (Hidden, lv1 acquired), Deep Meditation (Hidden, lv2 acquired), Lucky (Hidden, lv3 acquired), Golden Sore Medicine (Hidden, lv4 acquired), Combat Reflexes (Hidden, lv5 acquired), Qi Through the Rainbow (Hidden, lv6 acquired), Withered Bone Tough Skin, Chi Torpedo (Hidden, lv7 acquired), Crane Stance (Hidden, lv8 acquired), Raccoon City Walker, Dreamless Realm (Hidden, lv9 acquired), Crane Cries to the Nine Heavens (Public, lv10), Crane Form: Lonely Phoenix Stance (Hidden), Unarmed: Finger Blade (Hidden), Bone Piercing Spike (Hidden)

Equipment: Iron-Wood Iron-Wrapped Staff, Traveler's Bracers (Increased Arm Block Rate), Bloody Mercy, Licker's Ripping Knuckles, Hot Boot Spike, lickers leg bind

Inventory: Meditation Cushion, Flowing Breath Scarf, Outdoor Cooking Set, Night Watch Set (Rope, Warning Bells, etc.), Food Box (Contains instant noodles, compressed biscuits, dried meat, etc.), Water Tank (Clean potable water), Clothing Box (Contains replacement clothes, cold-weather gear, gloves, swimming trunks, etc.)

Description:

Talent:

[Infinite & Monk:

1) 'Infinite & Monk' allows the talent owner to spend 50% of the experience required for each level to obtain one class feat for that class, choosing one out of three, with the first one being free.

2) 'Infinite & Monk' allows the talent owner to obtain one monk characteristic school class from the Infinite World every 10 levels, choosing one out of three. This class does not count toward multiclass penalties, and the relevant feats of this class are added to the subsequent feat library.

3) 'Infinite & Monk' allows the talent owner to hide their talent and display one of their specified feats as a fake talent.]

Feats:

1. [Mist of Mist - Class (Mistweaver): Passive Effect. Whenever you deal damage to an enemy, Healing Mist is generated at the target's location, healing allies that pass through it. Healing amount = Damage * (Agility + Perception)%, capped at 100%.]

2. [Unarmored Defense - Class (Classic): When unarmored, gain an additional (Agility + Perception)% evasion modifier, capped at 55%.]

3. [Martial Arts - Passive - Class (Classic): 1) Agility Substitution: When unarmed or using a Monk weapon, use Agility instead of Strength to calculate damage. 2) Bonus Attack: After each successful Monk attack, it is considered as having landed an additional unarmed strike.]

4. [Fey Favor: You were once exposed to the magic of the Feywild, and this experience has changed you. 1) +1 to your Intelligence/Perception/Charisma (choose one). 2) Gain a Misty Step spell (does not occupy a spell slot) and one non-damaging basic spell of your class (does not occupy a spell slot).]

5. [Deep Meditation: You have mastered a spiritual rest method that transcends the ordinary through asceticism. In Deep Meditation, your body rests, while your spirit reflects all things like a clear mirror. Effect: You can replace 4 hours of sleep with 4 hours of Deep Meditation, but you still require 4 hours of sleep daily to satisfy physiological needs. Experience Enhancement I: Your meditation efficiency is increased by 100%.]

6. [Lucky: Some people are naturally favored by fate. You are not the strongest, nor necessarily the fastest, but trouble seems to always avoid you, and opportunities often arrive unexpectedly. Effect: All your Constitution, Agility, and Perception saving throws gain a minor luck bonus.]

7. [Golden Wound Salve: Deeply versed in the ways of invigorating blood, resolving stasis, and strengthening the foundation, you can quickly prepare emergency medicine. This is not profound magic, but survival wisdom honed over thousands of trials, always capable of keeping you hanging on by a thread in critical moments. Effect: Your body stores emergency energy. Every 1 day, you automatically gain one stack of 'Golden Wound Salve' effect. Maximum 2 stacks. When you take heavy damage and your HP drops below 35%, this effect triggers automatically, immediately restoring 20%.]

8. [Combat Reflexes: You have honed your muscle reactions into an instinct. Every mistake by an enemy is a slow-motion close-up in your eyes, a counterattack window granted to you by fate. This is not just fast reaction, but the mastery of combat rhythm—walking on the edge of a blade, waiting, and then reaping. Effect: Your number of attacks of opportunity is no longer limited to 1, but depends on the Agility difference between you and the opponent. Your attacks of opportunity do not provoke attacks of opportunity from enemies.]

9. [Qi Flowing Through the Rainbow: Your Qi and rotation become one, circulating endlessly. Consumed Qi is rapidly replenished, making this storm seem capable of lasting forever, until no enemies are left standing on the battlefield. Effect: The activation cost of Spinning Crane Kick is reduced by 1 Qi (minimum 0). During the skill's duration, each time you hit an enemy, you have a 5% chance to restore 1 Qi. (The total recovery during each release of Spinning Crane Kick does not exceed 20% of your total Qi).]

10. [Dried Bone Tough Skin: Having endured the siege of the undead army, your flesh has become harder than the dried bones of the Burial Grounds. Effect: Your maximum HP is permanently increased by 10.]

11. [Chi Torpedo: You are no longer satisfied with basic rolling dodges, pouring surging Chi into your legs, transforming into a torrent that races across the ground. This is no longer just simple movement, but turning yourself into a human torpedo, tearing through the air at speeds far beyond reason, leaving fleeting afterimages on the battlefield. Effect: This feat replaces your basic movement skill 'Roll'.]

12. [Crane Stance: You transform your figure into a crane shadow in the wind, no longer clashing with brute force, but seeking gaps to enter while dancing. After entering this stance, you gain a minor evasion bonus, and jump distance is increased by an additional 1.5 meters (horizontal) or 0.6 meters (vertical). In this stance, you can only use related skills and actions under Crane Stance (Crane Wing Sweep, Crane Beak Peck) to attack.]

13. [Raccoon City Walker: Having endured the repeated trampling of thousands of zombie hordes, your flesh and bones have been tempered to the limit. Effect: Your stamina consumption is reduced by 5%.]

14. [Dreamless Realm: You have transcended the mundane sleep cycle, fully internalizing the rest of consciousness into the pure circulation of Qi. Physical fatigue is washed away by Chi, and mental distractions return to void in stillness. Effect: You no longer need to sleep. You can gain the same rest benefits as sleep by meditating for 8 hours. During meditation, you will not dream, nor will you be affected by dream or illusion effects. For every 8+ hours of meditation you perform, the benefits of that meditation are increased by 100%. (Prerequisite: Deep Meditation feat, Perception 18+).]

15. [Crane's Cry to the Nine Heavens: Your rotation is no longer a small-scale whirlwind, but turns into a storm sweeping across the battlefield. Wherever the crane shadow reaches, Qi energy surges, and no one can stand securely within your domain. Effect: The area of effect of Spinning Crane Kick is expanded to a 4-meter radius.]

16. [Lonely Phoenix Stance: Omitted]

17. [Unarmed - Finger Blade: Omitted]

18. [Bone-Piercing Spike: Omitted]

Skills: 1. [Expel Harm: Force out the retrograde Chi in your body to heal yourself, and deal natural damage equal to 10% of the healing amount to an enemy within a 5-meter range. 15-second cooldown, Healing amount = Total HP * 20%.]

2. [Misty Step (Mistweaver Version): Supernatural ability, you are shrouded in silver mist and teleport to a mist within 10 meters. (Linkage: The Healing Mist created by a Mistweaver Monk is also treated as a mist that can be teleported to.) (Restriction: Since this spell is obtained through the Fey Favor feat, it is limited to 1 use per battle, and requires a short rest of at least 15 minutes after battle to restore uses.)]

3. [Flurry of Blows: Consume 1 Qi to immediately perform two independently calculated unarmed strikes after you execute an attack action.]

4. [Parkour: Consume 1 Qi to double your movement speed for one breath's time, and double the distance of your next jump.]

5. [Spinning Crane Kick: Activation cost is 1 Qi. You start rotating at high speed using one foot as the axis. Upon activation, immediately perform an unarmed strike on all enemies within a 2-meter radius (kicks are also considered unarmed strikes), with an initial rotation speed of 1 revolution/second. Guidance Effect: During the time you maintain this skill (within 3 seconds), any enemy that enters or is within your attack range will immediately trigger an unarmed strike (damage halved) for every revolution you complete. Maintenance Effect: After guidance ends, you can choose to consume 1 Qi to maintain this skill, otherwise the effect ends.]

6. [Chi Torpedo (Hidden): Dash 10-27 meters in a designated direction. After the dash ends, your movement speed is increased by 30% for 10 seconds. This acceleration effect can stack up to 2 layers. This ability has 2 charges. One charge is automatically restored every 15 seconds.]

7. [Unarmored Movement: Consume extra stamina to increase your movement speed by 1.5 m/s.]

8. [Emergency Medical Treatment: When you perform medical-related actions, the target gains temporary HP (based on the medicine used and your Perception), and it is possible to remove one poisoned or diseased state from the target.]

9. [Water Bird Steps (Hidden): Omitted]

Spells: 1. [Qi-Vibrating Palm: Consume 2 Qi to restore a moderate amount (Perception * 3) of HP to a friendly target. Skill range is 12 meters, casting time is 1.5 seconds. (Restriction: Since this spell is obtained through the Fey Favor feat, it is limited to 1 use per battle, and requires a short rest of at least 15 minutes after battle to restore uses.)]

Equipment: 1. [Bloodstained Mercy] [Item Type: Clothing/Robe] [Armor: None] [Effect: The wearer gains an advantage when using medical kits or performing first aid checks.] [Item Description: This is a standard white coat from a Raccoon City High School school doctor, with the blurry name tag 'Dr. Elena' embroidered on the left chest pocket. The hem is soaked with dark red bloodstains, but the front placket and cuffs are exceptionally clean, as if the owner was still trying to wipe their hands to save others at the last moment.]

2. [Licker's Ripping Knuckle Duster] [Weapon Type: Simple/Monk Weapon] [Requirement Level: 5] [Damage Type: Slashing] [Damage Substitution: Monk's Unarmed Strike Damage + 2] [Bone Blade Armor Piercing: Your attacks ignore 5 points of the target's armor] [Silent Hunt: When you attack with this weapon, you gain an advantage on Stealth] [Pain Deprivation: When you cause a critical hit with this weapon, the target has a chance to fall into paralysis (Constitution save).] [Item Description: This is not a claw worn directly, but a pair of knuckle dusters made of hardened leather and metal backing. Its core is a crescent-shaped finger bone carefully stripped, polished, and high-temperature hardened from a Licker's forelimb. This pale bone blade is firmly embedded in the back of the knuckle duster, exposing about three inches of edge. When you grip it, you can feel the faint pulse remaining inside the bone blade, as if it is still yearning to tear through flesh. Dried dark bloodstains remain on the inner lining of the knuckle duster, reminding one of its previous owner's fate.]

3. [Hot Boot Spike] [Type: Leather Boots] [Defense: +3] [Requirement Level: 5] [Damage Substitution: Kick Damage 3-8 (Piercing)] [Effect 1: Fire Resistance +45%, +15% maximum fire resistance.] [Effect 2: Adds 3-6 fire damage.] [Effect 3: +15 HP.] [Item Description: Walk the path of fire, and your body shall not burn.]

4. [lickers leg bind] [Type: Leg] [Vertical Sprint: After wearing, you gain a climbing speed equal to your walking speed. You can move freely on vertical walls and ceilings, and your hands remain free (no need to use hands to climb).] [Item Description: This dark gray cloth leg binding with fine scaly textures is made from the Licker's exceptionally developed tendons and adhesive skin. It is as light as nothing, yet allows the wearer to gain vertical mobility like a mutant creature.]

5. [Iron-Wood Iron-Bound Staff] [Type: Monk Weapon/Quarterstaff] [Damage: 8-12 / Bludgeoning] [Attribute Requirement: Strength 15] [Features: Versatile (can be used one-handed or two-handed), Monk Weapon (enjoys Martial Arts bonus), Sturdy (non-magical weapon is extremely difficult to damage)] [Effect: The iron-wood density is extremely high, and impact resistance is extremely strong. When you perform a shove or knockdown check with this staff, you gain a minor bonus. The steel hoops at both ends of the staff not only prevent cracking but also increase striking hardness. When attacking objects (such as locks, doors, shields), the damage dealt is doubled (treated as a battering ram effect).] [Item Description: This long staff is made entirely of rare iron-wood, with a color as deep as iron, yet it is three parts lighter than real steel. Most striking are the two ends of the staff, each wrapped in a ring of cold-glinting refined steel hoops. It is not standard military ordnance, but a unique piece crafted by a reclusive craftsman for real combat. When swung, the muffled sound of the steel hoops at the tip of the staff colliding seems capable of shattering the stance of ordinary weapons. This 2,000-yuan cost buys a physical hardness capable of smashing iron locks and crushing shields.]

Items: 1. [Zen Meditation Cushion] [Type: Auxiliary Equipment] [Effect: When you meditate on this cushion, the time required for meditation is halved, and you are automatically immune to minor external disturbances (such as ordinary wind and rain sounds, distant whispers).] [Item Description: This cushion looks unremarkable, as if it were casually taken from some countryside temple. But according to the junk dealer who sold it, it came from an old monk who lived in a small temple outside the town his whole life. The monk had no fame, he just sat for a long time. After he died, his disciples cleaned up his belongings and found that this cushion had been used for thirty years without any damage, so it flowed into the market. It seems to have remembered the master's habit of sitting in meditation for years, helping those who sit down calm their minds faster.]

2. [Flowing Breath Scarf] [Type: Auxiliary Equipment (Head/Neck)] [Requirement Level: 4] [Effect: When worn, the time required for meditation is reduced by another 20% (can stack with other meditation accelerations); you are not easily awakened by sudden noises during meditation, and after waking up, your spirit is more refreshed, with no fatigue backlash.] [Item Description: A light gray scarf as thin as a cicada's wing, which feels slightly cool to the touch, as if it always carries the moisture of early morning. It was used by a breathing master in his later years and has absorbed a steady and long breathing rhythm for years, thus it can assist the wearer in slowing down their heartbeat, regulating their breath, and making entering Deep Meditation as natural as breathing.]

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