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251: Full Five-Star Deck

After 'Fleeing Ink', the next one to upgrade to five stars is 'Breaker'.

'Breaker': Momentum, 20 points, Five-Star Attack 20, 100/100, 0/60.

'Breaker — Characteristic': Every time Breaker deals 10 points of attack damage, it converts to 5% of the target's maximum health.

'Breaker — Characteristic': Breaker can choose to enter the field with 0~40 points.

'Consecutive Break — Passive': If Breaker attacks the same target for 2 consecutive turns, it adds a 'Penetration' effect.

'Firm Break Strike — 10 → 0 Energy': If Breaker's target is a Persistence card, it adds 'Fragile Mind' (T2).

'Initiation Break Strike — 20 → 10 Energy': Breaker attacks 1 target, causing it to become a 'Face-down Card' (T5).

'Giant Break Strike — 20 → 10 Energy': If Breaker's target is a Giant card, attack power +20.

'Life Break Strike — 30 → 20 Energy': Breaker attacks 1 target, dealing damage equivalent to its lost health (limit 100 points).

'World Break Strike — 60 Energy': Breaker attacks 1 target. If it has been attacked by this skill for 2 rounds, the card 'Retreats'.

('Penetration': When attacking a target that is not in 'Defense', the adjacent target directly behind it takes damage.)

('Fragile Mind': Makes the Persistence card target unable to recover energy through taking damage.)

('Face-down Card': If the target is a normal card, it returns to the face-down state.)

The upgrade of 'Breaker' is somewhat similar to the 'red dragon beast master', adding a 'Characteristic' that allows changing points before revealing the card.

If it's 0 points, then it's purely a utility build.

Only when the opponent is a Giant card or when using 'Life Break Strike' can it deal some damage.

If it's 40 points, then its basic attack damage will reach 20% of the target's maximum health.

In a situation without considering the opponent's Damage Reduction, its basic attack can even rival 'Red Blade Maiden's 'Red'.

Then, in terms of entries, it received a wave of enhancements regarding energy consumption.

The 0 energy cost 'Firm Break Strike' makes it a major nemesis of the Persistence system.

Then it is also somewhat similar to the 'Withering Dragon', gaining an active skill that is relatively 'outside the field'.

This skill cannot take effect if the target is hit 2 times within 1 round, but once hit 1 time, it will be marked by 'Breaker'.

The next time you encounter this card, if it is hit by 'World Break Strike' again, it will directly retreat.

A rather peculiar mechanism.

After 'Breaker', the next to upgrade to five stars is 'Exploding Zombie'.

The five-star upgrade of 'Exploding Zombie' actually surprised Shi Li a bit.

Having handled so many five-star cards, this one has the most significant change in mechanism.

But to say it's a mechanism change, it actually doesn't seem to have deviated from its original mode.

'Exploding Zombie': Chasing Wind, 30 points, Five-Star Attack 30, 100/100, 0/100.

'Flesh Bomb — Characteristic': The turn 'Exploding Zombie' is revealed, it retreats together with the cards revealed/entered in this turn.

'Desperate Explosion — Characteristic': When the number of enemy normal revealed cards exceeds your own by 1, 'Flesh Bomb' makes all revealed cards on the field retreat.

It removed all entries, and even the destiny hand card was removed.

But the most critical core skill and the effect of the destiny hand card were converted into two 'Characteristics'.

Shi Li opened the simulation table to test it.

First, 'Flesh Bomb' will take effect even in multi-party card games like national wars.

As long as it enters the field in the same turn as 'Exploding Zombie', then they will all retreat in this turn.

This effect is quite overbearing, regardless of whether you are a high-point card, low-point card, Giant card, or summon card.

Even the combined cards of 'hundred mountain vessel' and 'cloud sea vessel', as long as the combination is completed on the turn 'Exploding Zombie' is revealed, they are all taken away.

Then 'Desperate Explosion' is an upgraded version of its destiny hand card.

Originally, when the trigger condition was met, it could immediately use the skill 1 time for free.

Now, when the trigger condition is met, it directly clears the field.

This field clearing includes your own cards.

And the trigger condition has also changed from the enemy having 3 more revealed cards than yours to having 1 more.

That is, as long as the opponent has 2 more revealed cards than you, it can trigger.

This 'Characteristic' allows Shi Li to get a chance to start over, equivalent to a reshuffle, in a disadvantageous situation.

After the 'Exploding Zombie' upgrade, the next one is 'The Diner'.

'The Diner': Rage System, 30 points, Five-Star Attack 30, 100/100.

'Self-Consumption — Characteristic': Every time 'The Diner' loses 30 → 20 points of health, it gains maximum health +10 → 20 (T5).

'Satiety — Passive': 'The Diner' attack power is fixed at 0, maximum health +100.

'Cultivating Qi — Passive': 'The Diner' gains 10 points → 10% of maximum health 'Healing' every turn.

'Food Injury — 10 points of maximum health': 'The Diner' enters 'Defense' state this turn (T1).

'Exploding Qi — 50 points of maximum health': 'The Diner' deals 30 points of 'Fixed Damage' to 1 target.

'Death — 100 points of maximum health': 'The Diner' deals 80 points of 'True Damage' to 1 target.

'Giant Sorrow — 100% maximum health': 'The Diner' deals damage to 1 target equivalent to its own health lost this turn.

Compared to other five-star cards, the mechanism of 'The Diner' has not changed much.

But in terms of values, it has received a first-class enhancement.

First, the 'Characteristic' is greatly strengthened; it gains as much maximum health as the health it loses.

From the previous 30 for 10 to the current 20 for 20, it is equivalent to being 3 times stronger.

Then in terms of 'Cultivating Qi', it is also a big enhancement.

Although the subsequent Recovery of 10 points per 100 points was also quite considerable, in fact, thinking about it, it was basically equivalent to 10% of maximum health.

But now it is directly 10%, which is naturally better.

After all, 10% of 150 health is 15 points of Recovery, whereas previously, if it was 150 health, it could only count as 100, which is only 10 points of Recovery.

Of course, the most powerful thing is that it has added an output skill again.

And this skill is very similar to the self-explosion of 'Exploding Zombie'.

The key lies in the maximum health of 'The Diner', which is much higher than 'Exploding Zombie'.

No limit, that is an existence that can directly kill a BOSS.

And whether it is compared to the four-star 'Exploding Zombie' or the five-star 'Exploding Zombie', although it is also a self-explosion skill, the initiative of 'The Diner' is higher.

The former needs to accumulate energy when it is four stars, and can only be used on the turn of revealing the card when it is five stars, while 'The Diner' can be used whenever you want as long as it is revealed.

After 'The Diner', the one that upgrades to five stars is 'Black Angel', a card that belongs to the Wither system like 'Withering Dragon'.

'Black Angel': Wither, 30 points, Five-Star Attack 30, 100/100, 0/50.

'Soul Drawing — Characteristic': 'Black Angel's attack adds 10 → 20 points of 'Exhaustion'.

'Sin Punishment — Passive': When 'Black Angel's 'Exhaustion' expires, the target loses corresponding health.

'Trample — Passive': When 'Black Angel' attacks a target carrying 'Exhaustion', attack power +10.

'Double Wither — Passive': When 'Black Angel' attacks a target carrying 'Wither', it doubles the 'Exhaustion' effect received this turn.

'Wither Double — Passive': When 'Black Angel' attacks a target carrying 'Exhaustion', it doubles the 'Wither' effect received this turn.

'Redemption — 10 Energy': 'Black Angel' attacks 1 target and detonates its 'Exhaustion'.

'Soul Capture — 30 Energy': 'Black Angel' attacks 1 target, converting its 'Exhaustion' into equivalent energy limit.

'Annihilation — 30 Energy': 'Black Angel' attacks 1 target, converting its 'Exhaustion' into equivalent 'Wither'.

('Exhaustion': Loses the corresponding value of energy limit this round, can be stacked.)

First, the 'Characteristic' has received a doubled numerical enhancement.

In this respect, it has something in common with the previous 'Demon-Defeating Dark Hunter'.

'Exhaustion' and 'Quantum Entanglement' have similarities and differences.

'Quantum Entanglement' deducts energy value; after the opponent has energy deducted, they still maintain the ability to continue charging.

If 'Quantum Entanglement' is not enough to deduct, it will deduct health.

And if 'Exhaustion' is not enough to deduct, it will not deduct health, at most it will make the opponent's energy become 0/0.

However, it deducts the energy limit, which can directly weaken the opponent's charging limit.

What Shi Li didn't expect was that the five-star 'Black Angel' could actually link with 'Withering Dragon'.

He opened the simulation table and tested it.

'Double Wither' and 'Wither Double', these two passives cannot be stacked indefinitely.

In one turn, they will only trigger simultaneously once.

That is to say, the 'Wither' and 'Exhaustion' applied this turn will not trigger these two entries.

But even so, it is still very strong.

For example, if 'Withering Dragon' dealt 10 points of 'Wither' to the target in the last turn, and 'Black Angel' attacks it again this turn, the opponent becomes 20 points of 'Wither' + 20 points of 'Exhaustion'.

If 'Black Angel' attacks again in the turn after next, the opponent becomes 40 points of 'Wither' + 60 points of 'Exhaustion', of which 20 points of 'Exhaustion' are applied by itself this turn, and 40 points are the doubling caused by 'Double Wither'.

In the turn after next, it becomes 80 points of 'Wither' + 140 points of 'Exhaustion'.

Let's not talk about 140 points of 'Exhaustion' for now, after all, it is rare for a card's energy limit to exceed 100 points.

But 80 points of 'Wither' can almost put the opponent to death.

Not to mention that in the next turn it will be 160 points of 'Wither', which can kill people.

Then the second linkage between 'Black Angel' and 'Withering Dragon' is reflected in the destiny hand card.

After upgrading to five stars, its destiny hand card has also undergone new changes.

'Dark Transformation': 'Black Angel' absorbs all 'Exhaustion' → 'Exhaustion' / 'Wither' on the field, converting it into its own attack power / maximum health.

The original destiny hand card only absorbed 'Exhaustion' to increase attack power, but now it has added an absorption of 'Wither' to increase maximum health.

Coupled with the dual blessing of 'Double Wither' and 'Wither Double', it makes it very easy to become a super high panel value monster with huge attack and huge health.

Imagine if in the multi-party national war mode, 'Withering Dragon' first uses a destiny hand card 'Withering Initial'.

Then 'Black Angel' takes another suck, then it can probably instantly become the existence with the highest health on the field.

After 'Black Angel', the one that upgrades to five stars is 'Lightning Flash'.

'Lightning Flash': Momentum, 0 points, Five-Star Attack 0, 100/100, 0/100.

'Rhythm — Characteristic': 'Lightning Flash' attacks 2 → 1 time, attack power increases by 5 points this round.

'Fighting Thunder — Passive': If your own martial arts cards attack 7 → 5 times this turn, 'Lightning Flash' can attack 1 extra time next turn.

'Lightning Shield — Passive': For every 10 → 5 points of attack power 'Lightning Flash' increases, it gains 10 points of 'Shield' next turn.

'Exploding Light Flash — 20 Energy': 'Lightning Flash' attacks 1 target, adding 'Blindness' effect.

'Crescent Flash — 20 Energy': 'Lightning Flash' can cross obstacles when attacking this turn, and it does not affect action.

'Flying Stream Flash — 30 Energy': 'Lightning Flash' deals 3 times 5 points of 'Fixed Damage' to the target.

'Furious Splitting Flash — 30 Energy': 'Lightning Flash' attacks 1 target, adding 'Stun' effect.

'Heavenly Flower Flash — 100 Energy': 'Lightning Flash' attacks all revealed targets on the field.

The improvement of this card is mainly in terms of values.

The concept of triggering 'Characteristic' once every 2 attacks and triggering 'Characteristic' every attack is vastly different.

Just by using 'Flying Stream Flash' every turn, it can stack 15 points of attack power every turn.

Compared to the slow accumulation speed that was not suitable for PVP before, it can be said that it has greatly accelerated.

In addition, the two entries 'Fighting Thunder' and 'Lightning Shield' have also been greatly enhanced.

As long as you bring enough Kung Fu cards, with the help of various combos and linkages, 'Fighting Thunder' can even trigger 2~3 times in one turn.

Let's count it as 2 times, that is 10 points.

Plus 'Lightning Flash''s own 'Flying Stream Flash', that is 15 points.

So it can stack 25 points of attack power in one turn.

It reaches as high as 100 points in just 4 turns, this output capability is simply invincible.

Then there is its new active skill 'Heavenly Flower Flash', which is also a field-clearing full-screen AOE skill.

The only way to avoid this AOE is to face down the card, or something like 'Fennec Fox Girl' that is off the board.

It is also a very powerful skill.

After 'Lightning Flash', the last Unique Character Card to upgrade to five stars is 'Moonlight Werewolf'.

'Moonlight Werewolf': Wandering, 30 points, Five-Star Attack 30, 100/100, 0/40.

'Full Moon — Characteristic': When 'Moonlight Werewolf' energy is full, it can 'Transform' (T0).

'Moon Shadow Step — Passive': The turn 'Moonlight Werewolf' is revealed, it can perform 1 'Movement'.

'Moonlight Shuttle — Passive': 'Moonlight Werewolf''s Movement can cross your own cards.

'Crazy Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Rage System.

'Wisdom Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Wisdom System.

'Break Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Momentum system.

'Chase Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Chasing Wind System.

'Listen Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Listening Wind System.

'Wither Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Wither system.

'War Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Warfare System.

'Birth Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Birth System.

'Wander Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Wandering system.

'Benevolent Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Benevolence System.

'Guardian Moon — Passive': 'Moonlight Werewolf' can 'Transform' into Guardian System.

The five-star upgrade of this card did not exceed Shi Li's expectations, it is quite exaggerated.

It added 6 entries at once, all corresponding to alien cards.

And what is exaggerated is that although its derivatives do not have 'Characteristics', they all have five entries.

So in total, it is equivalent to possessing 1 'Characteristic' + 73 'entries'.

And the Wandering system 'Full Moon Werewolf' is not the main body 'Wandering Werewolf', it possesses different entries.

(End)

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