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85: Chapter 85 Armed Arrival

After Ross narrowly evaded the encirclement of two teams of petrified monsters, which were extremely formidable under the Spell effects of an Official Wizard,

If Ross had still come with the strength of a Level 2 Wizard Apprentice, he would likely have become one of the early casualties eliminated and spoken of by the guardian elder in the outside world.

Fortunately, Ross was already a Level 1 Wizard Apprentice at this moment,

"Besides, I still have trump cards that haven't been deployed yet."

Ross's eyes lit up as he looked at his stat panel information:

[Race]: Human

[Profession]: Wizard

[Rank]: Level 1 Wizard Apprentice

[Mental Energy]: 3008 points

[Skills]:

1. Level-0 Trick - γ€– Hand of Magic γ€— Origin: One of the basic Spell Models summarized by Wizards based on the abilities of spellcasters from various planes they have contacted since the exploration era.

Effect: Summons an arm capable of precise operations and attacks.

Consumption: Magic power consumption increases as the precision level increases, or increases based on the attack intensity and force of the arm wielded by the Wizard himself, theoretically having no upper limit.

Remarks: Practically the most practical Spell Model, and one of the mandatory models for beginners.

2. Level-0 Trick - γ€– Purification Spell γ€—: Origin: Hall of Knowledge of the Wizard Academy (System-extracted Spell)

By constructing the corresponding Spell Model and consuming a certain amount of magic power, purification treatment is performed on the target, including but not limited to cleaning, clearing, dust removal, disinfection, and watering effects (Water Element Spell).

3. Level-0 Trick - γ€– Dance of the Wild Bees γ€— Origin: A Spell Model created by Wizard Inis based on the flight postures of bee swarms combined with magic (System-extracted Spell).

Effect: By releasing sounds of a specific wave frequency through magic power, it can attract and control the actions of bee swarms. This includes, but is not limited to, attacking targets, collecting pollen, and brewing nectar. It is a rather practical auxiliary Spell.

4. Level-0 Trick - γ€– Magic Flame γ€— Specific operation: Use the Spell Model to summon flames, injecting elemental particles in different proportions, and in this way, Magic Flames of different attributes can be created. For example, the most commonly used Magic Flame summoned by driving the Spell Model with fire elements, such as [Void Magic Flame].

5. Level-0 Trick - γ€– Hand of Vines γ€— Origin: An introductory Magical Botany Spell modified by Old Wizard Pulang. Its primary function is still used for the cultivation of magical plants; it can become an assistant to a cultivator. Although it cannot truly replace an assistant who has undergone long-term training, due to long-term contact with the spellcaster, the main magical plant of this Spell will also inherit some of the caster's habits and experience. Affected by its natural wood element and the body of the magical plant, when tending to magical plants, even some aggressive magical plants, it can reduce their rejection and play a natural affinity role.

γ€– Hand of Vines γ€— is the Fusion of magical plants and Spell Models. As an apprentice-grade Level-0 Trick, it is one of the commonly used Spell Models for mortals when breaking through to the Wizard Apprentice stage, and it is also an Entry-Level Spell for stepping into the field of Magical Botany.

Effect 1: Use magic power to activate a magical plant seed with vitality, and then infuse the Mental Energy engraved by the Spell Model into it through magic power, which can revitalize the magical plant catalyzed by this seed, allowing Wizard Apprentices to use it for combat or auxiliary functions.

Effect 2: After being modified by First-Ring Wizard Old Wizard Pulang, [Hand of Vines] has become more flexible and reliable, possessing unique effects in assisting magical plant breeding. After long-term communication with the Wizard's Mental Energy, it can form weak perception, assisting the Wizard in cultivating magical plants.

6. First-Ring Spell [Petrification Curse (Prerequisites not yet met β€” First-Ring Wizard: Mental Energy 10000)]: First-ring Spell Model (System-extracted Spell). According to legend, the snake-haired Gorgon named "Medusa" will curse anyone who makes eye contact with her, turning them into a stone statue. After being modified by Wizards, it can not only rely on the "eyes" as a spellcasting medium, but also rely on magic power as a spellcasting condition. For targets that have been "petrified", unless the Spell is lifted, the effect cannot be actively dispelled. It can only be removed when the original caster's magic power is exhausted, or by other "Purification Curse" type Spells.

[Items]: Magic Stone * 1000; [siling ointment] * 5; [calming potion] * 10; [crimson potion] * 10; "Wizard-grade" Tier 2 sun-gathering flower magical plant seeds * 6; [Raging Rhino Inner Armor]; [magic cauldron]; [Basic Alchemical Instrument Toolbox].

[Specialty]: γ€– Specialty Card: Ghoul Body γ€—: "The stomach has become a furnace, and bones have become firewood. You are no longer picky about food, because death itself has become your nutrient."

Trigger Condition: You can choose to activate this specialty. After activation, your body will acquire the Bloodline of a Ghoul. Consuming biological corpses dead for no more than 24 hours can grant temporary attribute bonuses.

Effect 1: "Body". You acquire a Ghoul Body inferior to your Wizard Rankβ€”specifically, the body strength of a Level 3 Wizard Apprentice-tier Ghoul (Current Wizard Rank: Level 1 Wizard Apprentice).

Effect 2: "Hungry Stomach". You can immune yourself to ordinary toxins, possessing a relatively high resistance to the vast majority of bacteria, viruses, or poisons. You can also obtain nutrition from rotten or spoiled food, greatly enhancing your survivability.

Effect 3: "Bone Teeth". Your teeth are sharper, capable of penetrating leather armor or thin armor. During bites, they can also inflict corpse poison on the enemy.

[Talent]: γ€– Wizard Aptitude γ€— Wizards explore the unknown and pursue truth, and you clearly have the Aptitude to step onto this path.

γ€– Card Aptitude γ€— Cards, some call them technological creations, while others call them the crystallization of magic. And you clearly possess unique Aptitude in this aspect.

γ€– Talent Card: Void Elemental Body γ€—:

There are various elements in the Wizard World, among which some intelligent creatures with Wizard Aptitude can embark on the path of a Wizard.

Talents have strengths and weaknesses; having an elemental affinity Physique will make stepping onto the path of a Wizard much easier.

[Tier]: Tier 0 (Based on the Wizard World). You have already stepped into the Domain of magic; in some worlds, you already possess a refined, otherworldly standard, and in some low-magic worlds, you could even be revered as an ancestor, but on the path of a Wizard, you are still lacking that final kick.

Compared to his bare-bones panel when he had just stepped into the Wizard World, Ross's panel at this moment could be described as luxurious.

"Activate [Specialty Card: Ghoul Body], trigger 'Body', 'Hungry Stomach', 'Bone Teeth'..."

"Activate [Talent Card: Void Elemental Body], absorb Void element particles with all strength..."

"Trigger [Hand of Vines], assemble tactical magical plant armor..."

"Cast [Magic Flame], Fire Element charge 40%, Void Element charge 60%..."

"Then let's have a big fight!"

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