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60: Setting Chapter

It's been recommended. In this chapter, I'll summarize the settings that have appeared so far to make it easier for Xiaofeng to refer to later, otherwise things might get messy as I write.

Red Alert Combat Unit Exchange Prices

Barracks Units: Conscript/100 Gold. Riot Trooper/300 Gold. Sniper/500 Gold. Heavy Infantry/500 Gold. Military Dog/200 Gold. Flametrooper/600 Gold. War Bear/800 Gold. Tesla Trooper/800 Gold. Medical Soldiers/Sappers/150 Gold. Engineer/500 Gold.

War Factory Units: armored personnel carrier/600 Gold. V3 Rocket Launcher/800 Gold. Kamikaze Heavy Truck/400 Gold. Professional Mine-laying and Mine-sweeping Vehicle/1000 Gold. Grizzly Light Tank/1200 Gold. rhino heavy tank/1800 Gold.

Air Command Center Units: hind attack helicopter/3500 Gold. chinook armed transport helicopter/4000 Gold. Invader Light Fighter/3500 Gold. Black Eagle Heavy Fighter/4500 Gold.

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Building Units

Radar: 1000 Gold

Barracks: 500 Gold

War Factory: 3000 Gold

Air Command Center: 3500 Gold

Power Plant: 1000 Gold

Ore Refinery: 1000 Gold (Includes a free Armed Mining Vehicle)

sentry gun: 1000 Gold (50mm Infantry Gun)

Machine Gun Bunker: 1000 Gold (Two 12.7mm Heavy Machine Guns)

Patriot Missile Silo/1000 Gold

Walls: A unit 1m long, 1m wide, and 3m high is worth 50 gold; a unit 1m long, 2m wide, and 8m high is worth 100 gold; a unit 1m long, 3m wide, and 15m high is worth 150 gold. Constructing 100 meters grants one free electronically controlled city gate—a 1-meter-thick titanium alloy gate that can withstand 150mm artillery bombardment. Construction costs for walls can be reduced accordingly by providing one's own reinforced concrete.

Research Center: 5000 Gold. Can analyze and extract zombie crystal core to produce Enhancement Potions for Red Alert hero units to absorb. Each First-Tier zombie crystal core can produce 3 potions. 50 potions can promote a First-Tier hero to a Second-Tier hero. Requires 5 Engineers to be stationed to begin production.

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hero badge

First-Tier Zombie: 1

Second-Tier Zombie: 5

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Superpower Advancement

1 White Core for Awakening; 20 White crystal cores to advance to Tier 1.

50 Tier 1 crystal cores (Yellow) to advance to Tier 2.

200 Tier 2 crystal cores (Green) to advance to Tier 3.

Tier 3 crystal cores are Blue; Tier 4 is TBD.

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Established National Bases

Jingdu Suburban Base (Central)

South of the Ranges Rongcheng Base (Southern)

Gusu Yangtai Base (Eastern)

Liaodong Shengjing Base (Northern)

Chuanxi Chengdu Base (Western)

Anxi Base Tianshan Base (Border)

Tubo Holy City Base (Border)

Four first-tier cities, the cities with the most Zombie Tide: Jingdu (Central), Magic City (Eastern), Deep City (Southern), Mountain City (Western).

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Superpowers and Evolvers that have appeared

Jiang Xin: Psychokinesis - Kings Domain

Zhang Lei: Dual Water and Fire Superpower

Chen Hao: Metal Element, Nuclear-powered Armor, Weapon: M249 - Metal Storm

Li Ang: Ice-enchanted Bullets, Weapon: Barrett - Wings of Lightning

Li Wei: Earth Spells, Weapon: Sandstorm-Falcon (Evolved version of the Desert Eagle), Magnetic Alloy Riot Shield, Black Dragon Alloy Military Blade.

Yang Wen: Earth Armor

Lin Yufei: Abyssal Magic Dragon

Shen Nan: Werewolf

Li Hong: Wind's Protection

Civilian Evolvers: Muscle-bound Wang Kun, Iron Fist Gold Dragon

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