Chapter 129: Beggar Shopper
Chapter 129: Chapter 129: Beggar ShopperContinuing his shopping, he switched to the weapons category where an array of overpowered weapons that the system displayed.
Category: Weapons (From advanced personal arms to system-destroying devices)
[Blueprint: Gravitic Disintegrator Cannon]
Description: A ship-mounted weapon that projects highly focused gravitic fields to destabilize and tear apart target structures or vessels at the molecular level.
Price Range: 20,000,000 SP
[Blueprint: Chronal Distortion Mine]
Description: A deployable mine that, upon detonation, creates a localized temporal anomaly, rapidly aging, decaying, or disrupting the internal systems of targets caught within its field.
Price Range: 8,000,000 SP
[Blueprint: Psionic Resonance Emitter (Military Grade)]
Description: A weaponized psionic device (ship-mounted or station-based) designed to amplify and project destructive psionic frequencies, capable of overwhelming enemy minds, disrupting biological functions, or causing psychological collapse.
Price Range: 65,000,000 SP
[Blueprint: Stellar Core Implosion Device (System-Killer)]
Description: A highly unstable and illegal superweapon designed to be deployed into a star’s core. Once activated, it induces an artificial instability leading to rapid stellar collapse or supernova, devastating the entire star system.
Price: 50,000,000,000 SP (50 Billion SP - due to extreme destructive power and complexity)
"Damn," Richard muttered, seeing the System-Killer.
While astronomically priced, the Gravitic Disintegrator Cannon was relatively affordable, a classic sci-fi weapon. But the Psionic Resonance Emitter was a game-changer. For foes without psionic defense, it would be devastating. He bookmarked both the Gravitic Disintegrator Cannon and the Psionic Resonance Emitter, then switched categories.
Category: Biology Engineering
[Blueprint: Automated Genetic Therapy Bay]
Description: A medical facility capable of performing rapid, individualized genetic therapies, curing a wide range of diseases, reversing genetic degradation, and optimizing biological functions at the cellular level.
Price: 7,500,000 SP
[Blueprint: Terraforming Seed AI]
Description: A specialized, self-evolving AI dedicated to orchestrating the complete terraformation of a barren or hostile planet into a habitable world. It manages atmospheric processors, bio-engineering deployments, and hydrological cycles over centuries.
Price: 400,000,000 SP
[Blueprint: Psionic Gene-Modulator]
Description: A specialized bio-engineering system that allows for targeted modification of an individual’s genome to enhance latent psionic potential or integrate psionic sensitivity into a non-psionic organism.
Price: 25,000,000 SP
[Blueprint: Artificial Biosphere Generator (Planetary Scale)]
Description: A massive, self-regulating system capable of creating and maintaining a fully functional, diverse, and stable biosphere within an enclosed environment (e.g., inside a Dyson Sphere, on a moon, or within a large habitat).
Price: 5,000,000,000 SP (5 Billion SP)
"Oooooohhh," Richard breathed, his focus sharpening. The Automated Genetic Therapy Bay (7.5 million SP) and the Psionic Gene-Modulator (25 million SP) immediately caught his eye.
The Therapy Bay could be released publicly in the future, generating a massive influx of SP. And the Psionic Gene-Modulator... that meant forcibly awakening latent psionic potential in humans. Both would be a damn good combination for his private army.
Then, something inside his brain triggered—that dangerous urge, a primal shopping impulse that most humans with vast wealth couldn’t control. Just as he was about to select both blueprints, he breathed hard, gripping his right hand, clenching his jaw. "No. Bad hand," he muttered, admonishing himself. He had to be smart. He quickly bookmarked them and switched categories before temptation overwhelmed him again.
Category: Cyber Robotics
[Blueprint: Quantum Cogitator Core (AI Brain)]
Description: A highly advanced, compact AI processing unit designed as the central "brain" for robotic bodies, integrating cutting-edge quantum memory and processing for unparalleled cognitive functions.
Price: 850,000 SP
[Blueprint: Adaptive Nanite Swarm (General Purpose)]
Description: A blueprint for a hive intelligence and manufacturing protocol for a self-replicating nanite swarm, capable of rapid construction, repair, disassembly, or defense depending on programming.
Price: 40,000,000 SP
[Blueprint: Transcendent Virtual Intelligence (VI)]
Description: A complex, self-aware and self-improving virtual intelligence architecture capable of inhabiting vast data networks, managing entire fleets, or overseeing planetary operations with near-omniscient awareness.
Price: 750,000,000 SP
[Gigastructure Blueprint: Matrioshka Brain (Type II - Cosmic Processor)]
Description: A colossal multi-layered series of nested Dyson Spheres, each optimized for different computational tasks, culminating in a star-powered supercomputer capable of simulating universes.
Price: 100,000,000,000 SP (100 Billion SP)
Category: Transportation
[Blueprint: Graviton-Skipper FTL Drive]
Description: A compact and highly efficient Faster-Than-Light drive system that "skips" through spacetime by manipulating localized gravitational fields, enabling swift interstellar travel with minimal power drain.
Price: 10,000,000 SP
[Blueprint: Wormhole Generator (Tactical)]
Description: A ship-mounted or deployable device capable of generating short-lived, unstable wormholes for rapid tactical repositioning or bypassing obstacles within a star system.
Price: 40,000,000 SP
[Blueprint: Interstellar Ark-Ship (Self-Sustaining)]
Description: A massive, fully self-sufficient generation ship designed for centuries-long voyages across interstellar space, housing entire ecosystems and populations with advanced life support and propulsion.
Price: 4,000,000,000 SP (4 Billion SP)
[Gigastructure Blueprint: Stellar Engine (e.g., Shkadov Thruster)]
Description: A colossal megastructure designed to manipulate a star’s trajectory through space, essentially turning a star into a controllable propulsion system for its entire system.
Price: 25,000,000,000 SP (25 Billion SP)
[Blueprint: Quantum Slipspace Drive]
Description: A revolutionary FTL propulsion system that generates a stable "slipstream" bubble around a vessel, allowing it to transition into and traverse a parallel spatial dimension where interstellar distances are compressed. This enables significantly faster and more direct transit than conventional jump or warp methods, bypassing most stellar phenomena and gravitational wells.
Price: 150,000,000 SP
Category: Energy Production
[Blueprint: Zero-Point Energy Converter (ZPEC)]
Description: A device that harnesses vacuum energy fluctuations to produce a continuous, theoretically infinite supply of clean energy. Extremely complex and difficult to stabilize.
Price: 10,000,000 SP [ Experimental. Highly Dangerous ]
[Blueprint: QuantuM-Flux Generation Reactor (Q-MFR)]
Description: A "3rd Generation+" fusion reactor, vastly surpassing conventional designs in efficiency, safety, and energy output per footprint, utilizing advanced fuel cycles from Earth-available isotopes.
Price: 4,000,000 SP (Purchased)
[Blueprint: Quantum-Flux Capacitor Cell (QFCC)]
Description: A revolutionary, scalable energy storage unit capable of holding immense amounts of power, leveraging quantum principles for unparalleled energy density and rapid charge/discharge rates.
Price:1,900,000 SP (Purchased)
[Gigastructure Blueprint: Dyson Sphere (Type I - Solar Collector)]
Description: A complete shell or dense swarm of habitats and solar collectors built around a star, designed to capture nearly 100% of its radiant energy output, providing immense power.
Price: 10,000,000,000 SP (10 Billion SP)
The rest were less important, primarily because he had nowhere near enough SP to afford them.
He felt like a window shopper gazing at Gucci, while his wallet was thinner than himself.
Except for the Quantum Slipspace Drive. A conventional warp drive would need time to spool up, whereas slipspace was already out to snag your girlfriend—it was like watching a rabbit and turtle race, except the rabbit wasn’t lazy or arrogant.
Richard knew exactly what he needed right now. Soon, he would need a private army, specifically one capable of facing down the human forces that the Krill had experimented upon and mind-controlled. He’d need technology to regain control of these unfortunate individuals, to sever their puppet strings. After that, if they chose, he would recruit them, building a formidable force against the alien oppressors. With that strategic objective clear, he initiated his first significant purchase.
[Blueprint: Automated Genetic Therapy Bay]
Description: A medical facility capable of performing rapid, individualized genetic therapies, curing a wide range of diseases, reversing genetic degradation, and optimizing biological functions at the cellular level. (Prerequisite for applying these enhancements).
Price:7,500,000 SP deducted
The SP total on his System display flickered, then updated: SP: 25,901,145. A substantial dent, but a necessary investment. He scrolled once more, deeper into the Biology Engineering category, now seeing a new subcategory that had appeared after his purchase of the Automated Genetic Therapy Bay. This was exactly what he’d been looking for.
[Blueprint: Gen-Mod "Phalanx" Package (Defense/Resilience)]
Description: A genetic enhancement suite focused on extreme physical durability and environmental resistance. Subjects gain increased bone density, reinforced connective tissues, enhanced musculature for shock absorption, accelerated wound healing, and heightened resistance to toxins, radiation, and extreme temperatures. They become living tanks, capable of enduring prolonged combat and harsh environments.
Variations:
Standard Phalanx: Balanced resilience and strength.
Deep-Space Phalanx: Optimized for vacuum and hard radiation resistance, with enhanced oxygen retention.
Heavy-Gravity Phalanx: Further bone/muscle density for high-G environments.
Price:8,000,000 SP (Per individual application, after initial blueprint purchase)
[Blueprint: Gen-Mod "Ghost" Package (Stealth/Infiltration)]
Description: This genetic profile emphasizes covert operations and infiltration. Enhancements include optimized nervous system for heightened sensory input (vision in various spectra, acute hearing, pheromone detection), refined motor control for silent movement and agility, minor chameleonic skin adaptation, and metabolic regulation for extended periods without sustenance or sleep. Ideal for scouts, saboteurs, and assassins.
Variations:
Standard Ghost: Balanced sensory and physical stealth.
Deep-Cover Ghost: Enhanced mimicry and behavioral pattern integration for social infiltration.
Recon Ghost: Maximized sensory range and processing, potentially with minor bioluminescent dampening.
Price:12,000,000 SP (Per individual application, after initial blueprint purchase)
[Blueprint: Gen-Mod "Harrier" Package (Speed/Agility)]
Description: Designed for rapid assault, quick reaction, and high-mobility combat roles. This package dramatically increases muscle twitch fibers, improves cardiovascular and respiratory efficiency, enhances neural processing for lightning-fast reflexes and decision-making, and optimizes balance and proprioception. Subjects are incredibly fast, agile, and possess exceptional stamina.
Variations:
Standard Harrier: Focus on ground speed and agility.
Zero-G Harrier: Enhanced spatial awareness, limb coordination, and minimal mass for maneuvering in microgravity.
Storm Harrier: Augmented nervous system for faster reaction to environmental changes and enhanced short-burst speed.
Price:10,000,000 SP (Per individual application, after initial blueprint purchase)
[Blueprint: Gen-Mod "Ascendant" Package (Cognitive/Psi-Adaptive)]
Description: A rare and complex package focusing on cognitive enhancement and, crucially, making individuals highly receptive to further psionic augmentation (via a Psionic Gene-Modulator). It optimizes neural pathways, increases synaptic plasticity for accelerated learning and memory recall, enhances stress resistance, and improves complex problem-solving abilities. While not granting psionics directly, it makes the subject an ideal candidate for such.
Variations:
Standard Ascendant: General cognitive boost and psi-receptivity.
Tactical Ascendant: Enhanced pattern recognition, strategic analysis, and predictive processing for battlefield command.
Specialist Ascendant: Focus on accelerated skill acquisition and data synthesis for specific technical roles.
Price:18,000,000 SP
[Blueprint: Gen-Mod "Omni-Adaptation Protocol" (Versatile Generalist)]
Description: A balanced genetic enhancement suite designed to provide a comprehensive, albeit moderate, boost across a wide array of human capabilities. Subjects gain a general increase in physical strength, speed, and endurance; moderately enhanced sensory perception (visual acuity, auditory range, faster reflexes); improved cognitive processing, learning speed, and problem-solving abilities; and bolstered resilience to disease, minor injuries, and environmental stressors. This protocol ensures a highly capable, adaptable individual suited for diverse roles, without specializing to the point of limiting other aptitudes.
Key Features:
Balanced Physiology: Moderate gains in muscular efficiency, cardiovascular stamina, and bone density.
Enhanced Senses: Sharpened vision, hearing, and reaction times, providing broader environmental awareness.
Cognitive Agility: Faster thought processing, improved memory retention, and enhanced multitasking capabilities.
Baseline Resilience: Accelerated natural healing, bolstered immune system, and increased tolerance to common toxins and radiation.
Broad Adaptability: Improved ability to acclimate to varying climates, gravities, and task requirements.
Price:15,000,000 SP
His gaze then moved to two other crucial blueprints, knowing they were the true linchpins for his private army’s integrity.
[Blueprint: Gen-Mod "Cognitive Integrity Protocol" (Core Addon)]
Description: A complex genetic and nanite-based protocol that integrates deep into the subject’s neural architecture. It ensures two primary safeguards:
Anti-Aggression Inhibition: Creates a powerful, instinctual aversion and physiological discomfort (e.g., severe nausea, neural feedback loop) if the subject attempts any direct, hostile action against the organization’s recognized assets, personnel, or core directives. This is a failsafe, not a constant mind-control.
Memory Contingency Trigger: Continuously monitors specific neural patterns associated with direct, unauthorized disclosure of sensitive organizational knowledge (e.g., attempting to speak or write specific classified information). Upon detection, it initiates a targeted bio-neural re-patterning, selectively erasing or obfuscating memories related to the organization’s inner workings, classified operations, or sensitive identities. This ensures that while they are otherwise free to pursue any life path after service, critical organizational secrets remain secure.
Key Features:
Covert Integration: The modifications are seamlessly integrated at a cellular level, undetectable by standard scans.
High Specificity: Memory erasure is highly targeted, aiming only for sensitive data, not general life experiences.
Post-Service Autonomy: Explicitly designed to allow full individual freedom and choice of life path after active service, provided the loyalty and non-disclosure clauses are not violated.
Self-Monitoring: Utilizes embedded bio-nanite clusters to monitor neural activity and activate the safeguards.
Price:30,000,000 SP
[Blueprint: Neuro-Cognitive Re-Patterning Field Generator]
Description: A highly specialized counter-intelligence technology designed to disrupt and neutralize external neuro-conditioning and mind-control protocols (such as those employed in MK-Ultra-like operations). It emits precise, adaptive frequency patterns that interfere with and unravel imposed neural pathways, restoring the subject’s conscious freedom and original cognitive autonomy. Can be configured for localized dispersal of a neuro-modulating aerosol for persistent environmental effect.
Key Features:
Adaptive Counter-Frequencies: Utilizes advanced AI to analyze and generate specific neural disruption frequencies tailored to break various forms of cognitive manipulation without causing widespread harm.
Memory Restoration Aid: Incorporates a secondary bio-feedback loop that aids in the re-establishment of original neural connections, facilitating the recovery of suppressed or altered memories.
Selectable Delivery: Can function as a focused directional emitter for individual targets or deploy a wide-area, breathable neuro-modulating aerosol for ambient effect in a controlled zone.
Cognitive Filtering: Possesses sophisticated algorithms to differentiate between hostile mind-control patterns and natural neural activity, minimizing impact on unaffected individuals.
Price:75,000,000 SP
Richard felt a wave of despair wash over him. The last two mods – the "Cognitive Integrity Protocol" and the "Neuro-Cognitive Re-Patterning Field Generator" – were exactly what he needed. Absolutely vital. But they were astronomically expensive. "Fucking expensive," he muttered aloud, feeling the frustration of his "poverty" against the System’s cosmic price tags.
Chapters
×
Chapter 1
- A Cup of Coffee
Chapter 2
- Fading Doubts
Chapter 3
- Jack
Chapter 4
- Bros Before Hoes
Chapter 5
- Game Testing
Chapter 6
- Revelation
Chapter 7
- Securing the Win
Chapter 8
- Claiming the Prize
Chapter 9
- New Frontier
Chapter 10
- Transition
Chapter 11
- Reunion
Chapter 12
- New Home
Chapter 13
- Module Interface
Chapter 14
- Daily Quest
Chapter 15
- Sorry Gaijn
Chapter 16
- Finding PC
Chapter 17
- Shopping
Chapter 18
- Old Connections
Chapter 19
- Vector Core
Chapter 20
- Features
Chapter 21
- Finishing Touches
Chapter 22
- Painting
Chapter 23
- Icon
Chapter 24
- Nostalgia
Chapter 25
- Realism
Chapter 26
- Procedural Asset Test
Chapter 27
- Disaster or Miracle
Chapter 28
- Vector Core Completed
Chapter 29
- Creating
Chapter 30
- Campaign
Chapter 31
- Reckless Evolution
Chapter 32
- Classified
Chapter 33
- Roasted
Chapter 34
- Zoo for the Most Dangerous Beast
Chapter 35
- Marketing
Chapter 36
- Trailer
Chapter 37
- The Day That Started It All
Chapter 38
- Offers
Chapter 39
- Attracting Foreign Powers
Chapter 40
- News
Chapter 41
- Fabrication
Chapter 42
- AMFS
Chapter 43
- Revelation and Trust
Chapter 44
- Mystery
Chapter 45
- Family
Chapter 46
- Trap
Chapter 47
- Behind the Curtains
Chapter 48
- Operation Paper Clip
Chapter 49
- Incursion
Chapter 50
- Aftermath
Chapter 51
- Bag em and Tag em
Chapter 52
- Relocation
Chapter 53
- Damage Control
Chapter 54
- Persistent World
Chapter 55
- Reaching For The Stars
Chapter 56
- Testing
Chapter 57
- Testing II
Chapter 58
- Final Modifications
Chapter 59
- World Frenzy
Chapter 60
- Sharks and Stars
Chapter 61
- Drive
Chapter 62
- Wheres the Oil
Chapter 63
- Initiation
Chapter 64
- Struggles
Chapter 65
- Mystiques
Chapter 66
- History
Chapter 67
- Inheritance
Chapter 68
- Planning For The Future
Chapter 69
- Window Shopping
Chapter 70
- Setting It All Up Again
Chapter 71
- Your Big Brothers Back
Chapter 72
- Preparation
Chapter 73
- Shifting the Tides
Chapter 74
- Migration
Chapter 75
- Leashing the Phoenix
Chapter 76
- Future AI Girlfriend
Chapter 77
- Future Alliances
Chapter 78
- Bytecon
Chapter 79
- Reactions
Chapter 80
- Frog Out Of The Well
Chapter 81
- Players POV
Chapter 82
- Easy Company
Chapter 83
- Evolution
Chapter 84
- Manila City
Chapter 85
- Proposals
Chapter 86
- The Deep State
Chapter 87
- Doomsday Clock
Chapter 88
- Ronnie
Chapter 89
- Psionic Mastery
Chapter 90
- Psionic Path Becoming the God-Emperor
Chapter 91
- Research
Chapter 92
- Linas Brain
Chapter 93
- DEUS EX MACHINA
Chapter 94
- Tour
Chapter 95
- Resolve and Racism probably
Chapter 96
- DEUS EX MACHINA DESCENDS
Chapter 97
- Test Failure
Chapter 98
- Introductions
Chapter 99
- Moving Out
Chapter 100
- Jumpscaring the Internet
Chapter 101
- Prometheus Mark 6
Chapter 102
- Prometheus Mark 6 Testing
Chapter 103
- Scorched Earth
Chapter 104
- Doppelgangers
Chapter 105
- Ignition Sequence
Chapter 106
- Catching the Big Mouse
Chapter 107
- No Loose Ends
Chapter 108
- Consequences
Chapter 109
- Dragons Ascent
Chapter 110
- Even Aliens Are Junkies
Chapter 111
- The Real Predator
Chapter 112
- Forced Awakening
Chapter 113
- Meeting the Famed Ancient
Chapter 114
- - 115 Progress
Chapter 115
- - 114 The Force Awakens
Chapter 116
- Progress 2
Chapter 117
- Rise and Fall
Chapter 118
- Nuts and Crackers
Chapter 119
- Half-Assed Reunion
Chapter 120
- Lifting the Scales
Chapter 121
- Spark of Human Supremacy
Chapter 122
- - 123 First Encounter
Chapter 123
- - 122 First Ride
Chapter 124
- What an Irony
Chapter 125
- Evaluation
Chapter 126
- Strengths and Weaknesses
Chapter 127
- History
Chapter 128
- Plans
Chapter 129
- Beggar Shopper
Chapter 130
- IF YOU CANT BUY A REAL GUCCI BUY A FAKE ONE
Chapter 131
- Plans for the Future
Chapter 132
- Fury
Chapter 133
- Hangar Bay
Chapter 134
- Oreo-Philosophy Design
Chapter 135
- Competitions
Chapter 136
- Preparation Brazil
Chapter 137
- Preparation for Descent
Chapter 138
- Praetoriani Siderum
Chapter 139
- Nicolau
Chapter 140
- Battle Royale
Chapter 141
- Amazon Ciano
Chapter 142
- Dear Casanova
Chapter 143
- Byte OS 1
Chapter 144
- ByteOS 2
Chapter 145
- Masters of Disruption
Chapter 146
- Unearthing Corpses
Chapter 147
- Dark Harvest
Chapter 148
- Project Harvest
Chapter 149
- Meeting Old Bloodlines
Chapter 150
- Journey To The Past
Chapter 151
- Heaps
Chapter 152
- History Recall
Chapter 153
- Introducing Nicolau
Chapter 154
- The Man Of Absolute Faith
Chapter 155
- Renewed Faith New Alliance
Chapter 156
- Recruits
Chapter 157
- Praetoriani Suit of Armors
Chapter 158
- Praetoriani Rising
Chapter 159
- Forging Flesh and Steel
Chapter 160
- True Praetoriani
Chapter 161
- Phase 2 Incoming
Chapter 162
- Launch
Chapter 163
- Frenzy
Chapter 164
- All In One
Chapter 165
- There Is Only One Race The Human Race
Chapter 166
- Training Begins
Chapter 167
- Art Of Waaaghh
Chapter 168
- In the Table1
Chapter 169
- WAAAAGGHH
Chapter 170
- In the Table 2
Chapter 171
- Eerily Easy
Chapter 172
- Whos Laughing Now
Chapter 173
- Transfer
Chapter 174
- I HAVE THE WHEEL
Chapter 175
- Friend or Foe
Chapter 176
- Simulation Training
Chapter 177
- Self-Investment
Chapter 178
- Dark God Descending
Chapter 179
- Manifested Energy
Chapter 180
- Escalation
Chapter 181
- Invasion
Chapter 182
- We Are Not Cattle We Are The Storm
Chapter 183
- Chaos
Chapter 184
- Every Hands On Deck
Chapter 185
- First Strike
Chapter 186
- Response
Chapter 187
- Introductions
Chapter 188
- Dont Leave Without Paying
Chapter 189
- FAFO
Chapter 190
- Victory
Chapter 191
- Divided By Belief United By Threat
Chapter 192
- Round 2
Chapter 193
- The Beast Awakens
Chapter 194
- Tourists
Chapter 195
- First Mission
Chapter 196
- The Bloodwolfs Duel
Chapter 197
- A Very Bad Nightmare
Chapter 198
- A New Kind Of D-Day
Chapter 199
- End of The World
Chapter 200
- - 201 Dog Eat Dog
Chapter 201
- - 200 Clash of Titans
Chapter 202
- - 204 Humanitys First Win
Chapter 203
- - 202 No Mercy
Chapter 204
- - 203 Formation
Chapter 205
- Depart
Chapter 206
- - 207 New Hope
Chapter 207
- - 206 Golden Age
Chapter 208
- - 208 We did not conquer the stars We arrived hands open
Chapter 209
- - 209 Moby Dick
Chapter 210
- - 210 Hope and A Looming Threat
Chapter 211
- - 211 Purge
Chapter 212
- - 212 God Engine
Chapter 213
- - 213 Upgrading Humanity
Chapter 214
- - 214 Emperors Gambit
Chapter 215
- - 215 Final Preparations
Chapter 216
- - 216 The Dragons Deception
Chapter 217
- - 217 The Shield of Sol
Chapter 218
- - 218 The Dragons Fury
Chapter 219
- - 219 The Hunter Becomes the Hunted
Chapter 220
- - 220 The Vanguard
Chapter 221
- - 221 The Challenger
Chapter 222
- - 222 The Dance of Titans
Chapter 223
- - 223 The Reapers Kiss
Chapter 224
- - 224 The Suns Embrace
Chapter 225
- - 225 The Smugglers Dream and Everyones Demise
Chapter 226
- - 226 A Fathers Desperation
Chapter 227
- - 227 The Seed of Betrayal
Chapter 228
- - 228 Desperation Of A Father
Chapter 229
- - 229 The Gambit
Chapter 230
- - 230 The Last Human
Chapter 231
- - 231 Sacrifice
Chapter 232
- - 232 The Beginning of An End
Chapter 233
- - 233 Dawn Of A New Age
Chapter 234
- - 234 Bitter End
Chapter 235
- - 235 A Better End