Chapter 35: Marketing
Chapter 35 - 35: MarketingRichard rolled his shoulders, stretching out the stiffness that had settled in his limbs. His body ached from sitting too long, but his mind was too wired to rest.
The AMFS could wait—it wasn't like it would assemble itself overnight. Right now, there was something more urgent.
The game.
He sighed. Jack hates working alone.
Leaving his room, he stepped into the hallway. The air was cooler out here, the silence of the house making the faint hum of the estate's power system more noticeable. He could hear distant voices—probably from the television in the living room. As he approached the staircase, his path was suddenly blocked.
Estello.
The old man sat comfortably on the couch, arms crossed, eyes half-lidded but still sharp. He barely turned his head, acknowledging Richard's presence with a slow glance.
"Oh, Richie." His voice carried that familiar weight, somewhere between casual indifference and fatherly authority. "I thought I told you to rest?"
Richard scratched the back of his neck. "I can't. I'm too restless doing nothing." He gestured vaguely toward the stairs. "Besides, Jack's alone in the basement."
Estello stared at him for a long moment, unreadable as ever. Then, without another word, he gave a small nod and waved him off.
No lecture. No nagging.
Richard took that as his cue. He turned and made his way down the stairs.
The basement office was dim, its atmosphere soaked in neon glow. Purple strip LEDs ran along the ceiling edges, giving the space an almost cyberpunk aesthetic. The studio's signage—ByteBull—glowed faintly green behind the glass wall, casting an eerie reflection across the room.
Jack sat hunched over his desk, illuminated by the glow of his monitor, his fingers drumming restlessly against the tabletop. His hair was a mess, like he'd been running his hands through it repeatedly. A whiteboard stood behind him, crammed with notes, flowcharts, and rough sketches of mission outlines.
Richard could tell from the way Jack sat—slouched, unmoving—that he was stuck.
Jack didn't even look up when Richard entered. He just let out an exaggerated groan and waved him over. "Bro. I'm so glad you're here."
Richard smirked, stepping into the room. "What, couldn't figure out how to kill the main character for maximum trauma?"
Jack shot him a deadpan look before slumping back into his chair. "No, smartass. I'm stuck on the storyline. I don't know what to put."
Richard folded his arms, considering. "Have you seen Band of Brothers?"
Jack frowned. "No? Why?"
Richard pulled out his phone and started typing. "It's a World War II miniseries. It follows the real-life experiences of the 101st Airborne, especially Major Winters." He glanced up. "It's famous. You've seriously never heard of it?"
Jack shrugged. "Bro, I was too busy playing Company of Heroes to watch war dramas."
Richard chuckled. "Fair." He tapped the whiteboard. "Let's do this—forget generic war heroes. Let's take inspiration from real people, fictionalize them, and make them feel alive."
Jack leaned forward. "Like who?"
Richard's eyes lit up. "Captain Speirs."
Jack frowned again. "Who?"
Richard smirked. "A real soldier. A legend. He was known for sprinting through enemy fire—without hesitation. Our players love storming objectives like bulls. Let's create a fictional counterpart based on him. Make him a sergeant at first, leading a squad of twelve, maybe fifteen men."
Jack scratched his chin. "Okay... and?"
Richard grabbed a marker and started writing. "First, training. But not the boring FPS tutorial crap where you just point and shoot. We're making it real—three hours, full immersion. The player gets ranked based on their performance. If they ace it? They start as a second lieutenant."
Jack sat up, intrigued. "That's actually sick. So if they suck, they start lower?"
Richard nodded. "Exactly. And the game adapts. They're not just going through missions—they're experiencing war. Real-time AI. No waiting for the player. The war keeps moving."
Jack's eyes widened. "Holy shit. So if the player takes too long, the battle progresses without them?"
Richard grinned. "Yup. They can be heroes, or they can be nobodies. It's up to them."
Jack shot up from his chair. "Bro. We have to make this happen."
Richard smirked. "We already are."
Jack cracked his knuckles, leaning back in his chair. The dim glow of their monitors cast long shadows on the basement walls, the only sound was the quiet hum of hard drives spinning. "Alright, let's break it down. What's our starting point?"
Richard exhaled, fingers tapping against his laptop. The weight of what they were building pressed down on him—exciting and overwhelming all at once. He pulled up their development files, the screen reflecting in his tired eyes. "We already have the core mechanics from multiplayer, but single-player needs to be something else entirely. We need immersion—AI-driven warzones, dynamic interactions, and, most importantly, a brutal learning curve."
Jack nodded, already grinning. "No hand-holding. If they screw up, they feel it."
"Exactly." Richard scrolled through his notes, each line filled with possibilities, half-coded mechanics, and the relentless ambition to push past what was expected. "First step: AI behaviors. Soldiers won't be bullet sponges. If they get shot, they react. Some will scream for medics, others go into shock. We script battlefield surgeons rushing in to stabilize critical injuries. If the player is an officer, they'll decide who gets treated first."
Jack let out a low whistle. "Moral dilemmas in the middle of combat? I like it."
Richard's fingers danced over the keyboard as he brought up the AI logic flow. "Next: battlefield AI. Squads operate independently. They take cover, retreat, regroup. Some soldiers panic under heavy fire. If morale drops too low, units might refuse to follow orders."
Jack raised an eyebrow. "Wait, so players can actually lose their squad if they make bad calls?"
Richard smirked, already visualizing the gameplay scenarios. "Yep. If they push too hard, their men might break and flee. If they're too cautious, command might replace them."
Jack leaned forward, the gears in his head turning. "So, if they screw up, there's no redo button?"
"Nope."
Jack let out a low laugh. "Damn. That's gonna make people sweat."
Richard nodded, cracking his knuckles. "That's the point. War isn't a power fantasy—it's a nightmare."
Jack scratched his chin. "Alright, but what about NPC interactions? You mentioned AI-driven conversations."
Richard pulled up another set of files, labeled "Adaptive NPC Behaviors". "The AI will remember what you say and do. If you leave men behind, survivors might resent you. If you execute prisoners, the news spreads through the ranks. The player's reputation will shape how others react to them."
Jack's eyes widened. "Bro... this is next-level."
Richard grinned, rubbing his temples. "And we're just getting started."
Jack cracked his neck. "So what do we tackle first?"
Richard pulled up the asset list, scrolling through their work-in-progress files. "We refine our AI framework, then we script the training sequence. The player needs to earn their rank before they ever set foot on a battlefield."
Jack smirked, stretching his arms. "You know what this means, right?"
Richard sighed, already feeling the exhaustion creeping in. "No sleep."
Jack laughed, shaking his head. "Hell yeah."
The basement was alive with the rhythmic clatter of keyboards and the low hum of cooling fans. The air smelled faintly of burnt circuitry and stale coffee—remnants of their past all-nighters. Screens glowed in the dim room, casting ghostly reflections against the glass walls of their studio, ByteBull.
Richard's fingers flew across the keyboard, adjusting the AI's combat logic. Every tweak, every line of code, brought their game closer to reality.
Beside him, Jack hunched over his own screen, running bot behavior simulations. His expression was tight, focused—his usual joking demeanor pushed aside by pure concentration.
A burst of digital gunfire crackled from his speakers as a test scenario played out on-screen. Placeholders—gray, featureless models—moved stiffly across the battlefield, reacting to gunfire in a way that felt... wrong. Too robotic.
Jack groaned. "Nope. This still feels like a damn arcade game."
Richard didn't look up. "Yeah. They're not responding like actual soldiers." His fingers tapped a few keys, pulling up a behavior matrix on his second monitor. "First, we need a suppression mechanic."
Jack leaned in. "Explain."
Richard pointed at the variables. "Right now, they either shoot or die. That's not how people react to getting shot at. If bullets start flying, they should flinch, duck, crawl for cover. If they get separated from their squad, they should hesitate—maybe even panic."
Jack's eyes narrowed as he considered. "And if they see their best friend get shot in front of them?"
Richard adjusted a parameter. "They freeze. Maybe they scream. Maybe they shut down completely. Or maybe they go berserk and charge the enemy."
Jack let out a low whistle. "Damn. That's brutal."
Richard smirked. "War is."
Jack leaned back in his chair, stretching his arms over his head. "Okay. Next—player interaction. How do we handle the dialogue system? We can't just have static, pre-set responses. It needs to feel organic."
Richard switched to another window, opening their node-based conversation editor. "Dynamic." He tapped the screen. "Every choice matters. If the player's an asshole, people remember. If they're honorable, they earn loyalty."
Jack frowned. "Yeah, but how do we make it feel real?"
Richard hesitated, then his lips curled into a grin. "We use voice recognition."
Jack blinked. "...What?"
Richard tapped the microphone icon on the editor. "Players don't just pick from dialogue choices. They speak their orders. The AI interprets tone, urgency, and context. If you yell 'Move!' in panic, your squad scrambles. If you say it calmly, they advance carefully."
Jack's jaw dropped slightly. "Bro... that's insane."
Richard grinned. "We're not making just another FPS, Jack. We're making the future of gaming."
Jack cracked his knuckles. "Then let's get to work."
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Richard stretched his arms, feeling the stiffness in his back from sitting too long. The glow of the monitors bathed the dimly lit basement studio in a cold, bluish hue, the only source of light apart from the faint purple strip LEDs running along the ceiling edges. Cables snaked across the floor, connecting high-end custom PCs, cooling fans humming softly as they worked overtime.
Jack slouched in his chair, rubbing his eyes as he leaned back. His fingers still rested on the keyboard, but his brain had checked out hours ago. He exhaled, staring at the screen in front of him, where the final mission of their campaign played out in a test run.
The last few days had been a blur—coding, writing, designing, fixing bugs, debating mechanics, and arguing over historical accuracy. Three days straight of relentless grinding, fueled by instant coffee, Jollibee takeout, and the occasional power nap on the worn-out couch in the corner.
Jack sighed and dragged a hand down his face. "Alright, bro. I think it's done." He tapped the screen, scrolling through the campaign's mission list. "Everything's in—D-Day, Operation Market Garden, Battle of the Bulge, Berlin. Dynamic AI, real-time war effects, voice-activated commands..." He let out a dry chuckle. "Damn. We really did it."
Richard leaned forward, staring at the screen like he was seeing it for the first time. A weight lifted off his shoulders, but another quickly replaced it. It's done... but it's only just beginning.
He nodded slowly. "Yeah... we did. So what's next?"
Jack shot him a tired grin. "Marketing, obviously."
Richard's fingers started flying across the keyboard. "We need to get the word out. Facebook pages, YouTube trailers, Twitter. We push this hard. We build hype."
Jack groaned. "Ugh. That means dealing with people."
Richard smirked. "Welcome to game development."
Jack sat up and cracked his neck. "Alright, alright. Let's make the trailer first. We show off the single-player campaign, the voice-command AI, the war timeline adapting to the player's choices."
Richard nodded. "Cinematic shots. We make it look like a war documentary. We tease the gore and realism without showing too much."
Jack pointed at him. "And music. We need a damn good soundtrack."
Richard glanced at the clock. 3:42 AM. He exhaled sharply and leaned back, the weight of exhaustion pressing down on him. But in his chest, a fire burned.
Chapters
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Chapter 1
- A Cup of Coffee
Chapter 2
- Fading Doubts
Chapter 3
- Jack
Chapter 4
- Bros Before Hoes
Chapter 5
- Game Testing
Chapter 6
- Revelation
Chapter 7
- Securing the Win
Chapter 8
- Claiming the Prize
Chapter 9
- New Frontier
Chapter 10
- Transition
Chapter 11
- Reunion
Chapter 12
- New Home
Chapter 13
- Module Interface
Chapter 14
- Daily Quest
Chapter 15
- Sorry Gaijn
Chapter 16
- Finding PC
Chapter 17
- Shopping
Chapter 18
- Old Connections
Chapter 19
- Vector Core
Chapter 20
- Features
Chapter 21
- Finishing Touches
Chapter 22
- Painting
Chapter 23
- Icon
Chapter 24
- Nostalgia
Chapter 25
- Realism
Chapter 26
- Procedural Asset Test
Chapter 27
- Disaster or Miracle
Chapter 28
- Vector Core Completed
Chapter 29
- Creating
Chapter 30
- Campaign
Chapter 31
- Reckless Evolution
Chapter 32
- Classified
Chapter 33
- Roasted
Chapter 34
- Zoo for the Most Dangerous Beast
Chapter 35
- Marketing
Chapter 36
- Trailer
Chapter 37
- The Day That Started It All
Chapter 38
- Offers
Chapter 39
- Attracting Foreign Powers
Chapter 40
- News
Chapter 41
- Fabrication
Chapter 42
- AMFS
Chapter 43
- Revelation and Trust
Chapter 44
- Mystery
Chapter 45
- Family
Chapter 46
- Trap
Chapter 47
- Behind the Curtains
Chapter 48
- Operation Paper Clip
Chapter 49
- Incursion
Chapter 50
- Aftermath
Chapter 51
- Bag em and Tag em
Chapter 52
- Relocation
Chapter 53
- Damage Control
Chapter 54
- Persistent World
Chapter 55
- Reaching For The Stars
Chapter 56
- Testing
Chapter 57
- Testing II
Chapter 58
- Final Modifications
Chapter 59
- World Frenzy
Chapter 60
- Sharks and Stars
Chapter 61
- Drive
Chapter 62
- Wheres the Oil
Chapter 63
- Initiation
Chapter 64
- Struggles
Chapter 65
- Mystiques
Chapter 66
- History
Chapter 67
- Inheritance
Chapter 68
- Planning For The Future
Chapter 69
- Window Shopping
Chapter 70
- Setting It All Up Again
Chapter 71
- Your Big Brothers Back
Chapter 72
- Preparation
Chapter 73
- Shifting the Tides
Chapter 74
- Migration
Chapter 75
- Leashing the Phoenix
Chapter 76
- Future AI Girlfriend
Chapter 77
- Future Alliances
Chapter 78
- Bytecon
Chapter 79
- Reactions
Chapter 80
- Frog Out Of The Well
Chapter 81
- Players POV
Chapter 82
- Easy Company
Chapter 83
- Evolution
Chapter 84
- Manila City
Chapter 85
- Proposals
Chapter 86
- The Deep State
Chapter 87
- Doomsday Clock
Chapter 88
- Ronnie
Chapter 89
- Psionic Mastery
Chapter 90
- Psionic Path Becoming the God-Emperor
Chapter 91
- Research
Chapter 92
- Linas Brain
Chapter 93
- DEUS EX MACHINA
Chapter 94
- Tour
Chapter 95
- Resolve and Racism probably
Chapter 96
- DEUS EX MACHINA DESCENDS
Chapter 97
- Test Failure
Chapter 98
- Introductions
Chapter 99
- Moving Out
Chapter 100
- Jumpscaring the Internet
Chapter 101
- Prometheus Mark 6
Chapter 102
- Prometheus Mark 6 Testing
Chapter 103
- Scorched Earth
Chapter 104
- Doppelgangers
Chapter 105
- Ignition Sequence
Chapter 106
- Catching the Big Mouse
Chapter 107
- No Loose Ends
Chapter 108
- Consequences
Chapter 109
- Dragons Ascent
Chapter 110
- Even Aliens Are Junkies
Chapter 111
- The Real Predator
Chapter 112
- Forced Awakening
Chapter 113
- Meeting the Famed Ancient
Chapter 114
- - 115 Progress
Chapter 115
- - 114 The Force Awakens
Chapter 116
- Progress 2
Chapter 117
- Rise and Fall
Chapter 118
- Nuts and Crackers
Chapter 119
- Half-Assed Reunion
Chapter 120
- Lifting the Scales
Chapter 121
- Spark of Human Supremacy
Chapter 122
- - 123 First Encounter
Chapter 123
- - 122 First Ride
Chapter 124
- What an Irony
Chapter 125
- Evaluation
Chapter 126
- Strengths and Weaknesses
Chapter 127
- History
Chapter 128
- Plans
Chapter 129
- Beggar Shopper
Chapter 130
- IF YOU CANT BUY A REAL GUCCI BUY A FAKE ONE
Chapter 131
- Plans for the Future
Chapter 132
- Fury
Chapter 133
- Hangar Bay
Chapter 134
- Oreo-Philosophy Design
Chapter 135
- Competitions
Chapter 136
- Preparation Brazil
Chapter 137
- Preparation for Descent
Chapter 138
- Praetoriani Siderum
Chapter 139
- Nicolau
Chapter 140
- Battle Royale
Chapter 141
- Amazon Ciano
Chapter 142
- Dear Casanova
Chapter 143
- Byte OS 1
Chapter 144
- ByteOS 2
Chapter 145
- Masters of Disruption
Chapter 146
- Unearthing Corpses
Chapter 147
- Dark Harvest
Chapter 148
- Project Harvest
Chapter 149
- Meeting Old Bloodlines
Chapter 150
- Journey To The Past
Chapter 151
- Heaps
Chapter 152
- History Recall
Chapter 153
- Introducing Nicolau
Chapter 154
- The Man Of Absolute Faith
Chapter 155
- Renewed Faith New Alliance
Chapter 156
- Recruits
Chapter 157
- Praetoriani Suit of Armors
Chapter 158
- Praetoriani Rising
Chapter 159
- Forging Flesh and Steel
Chapter 160
- True Praetoriani
Chapter 161
- Phase 2 Incoming
Chapter 162
- Launch
Chapter 163
- Frenzy
Chapter 164
- All In One
Chapter 165
- There Is Only One Race The Human Race
Chapter 166
- Training Begins
Chapter 167
- Art Of Waaaghh
Chapter 168
- In the Table1
Chapter 169
- WAAAAGGHH
Chapter 170
- In the Table 2
Chapter 171
- Eerily Easy
Chapter 172
- Whos Laughing Now
Chapter 173
- Transfer
Chapter 174
- I HAVE THE WHEEL
Chapter 175
- Friend or Foe
Chapter 176
- Simulation Training
Chapter 177
- Self-Investment
Chapter 178
- Dark God Descending
Chapter 179
- Manifested Energy
Chapter 180
- Escalation
Chapter 181
- Invasion
Chapter 182
- We Are Not Cattle We Are The Storm
Chapter 183
- Chaos
Chapter 184
- Every Hands On Deck
Chapter 185
- First Strike
Chapter 186
- Response
Chapter 187
- Introductions
Chapter 188
- Dont Leave Without Paying
Chapter 189
- FAFO
Chapter 190
- Victory
Chapter 191
- Divided By Belief United By Threat
Chapter 192
- Round 2
Chapter 193
- The Beast Awakens
Chapter 194
- Tourists
Chapter 195
- First Mission
Chapter 196
- The Bloodwolfs Duel
Chapter 197
- A Very Bad Nightmare
Chapter 198
- A New Kind Of D-Day
Chapter 199
- End of The World
Chapter 200
- - 201 Dog Eat Dog
Chapter 201
- - 200 Clash of Titans
Chapter 202
- - 204 Humanitys First Win
Chapter 203
- - 202 No Mercy
Chapter 204
- - 203 Formation
Chapter 205
- Depart
Chapter 206
- - 207 New Hope
Chapter 207
- - 206 Golden Age
Chapter 208
- - 208 We did not conquer the stars We arrived hands open
Chapter 209
- - 209 Moby Dick
Chapter 210
- - 210 Hope and A Looming Threat
Chapter 211
- - 211 Purge
Chapter 212
- - 212 God Engine
Chapter 213
- - 213 Upgrading Humanity
Chapter 214
- - 214 Emperors Gambit
Chapter 215
- - 215 Final Preparations
Chapter 216
- - 216 The Dragons Deception
Chapter 217
- - 217 The Shield of Sol
Chapter 218
- - 218 The Dragons Fury
Chapter 219
- - 219 The Hunter Becomes the Hunted
Chapter 220
- - 220 The Vanguard
Chapter 221
- - 221 The Challenger
Chapter 222
- - 222 The Dance of Titans
Chapter 223
- - 223 The Reapers Kiss
Chapter 224
- - 224 The Suns Embrace
Chapter 225
- - 225 The Smugglers Dream and Everyones Demise
Chapter 226
- - 226 A Fathers Desperation
Chapter 227
- - 227 The Seed of Betrayal
Chapter 228
- - 228 Desperation Of A Father
Chapter 229
- - 229 The Gambit
Chapter 230
- - 230 The Last Human
Chapter 231
- - 231 Sacrifice
Chapter 232
- - 232 The Beginning of An End
Chapter 233
- - 233 Dawn Of A New Age
Chapter 234
- - 234 Bitter End
Chapter 235
- - 235 A Better End