Chapter 36: Trailer
Chapter 36 - 36: TrailerRichard cracked his knuckles as he stared at the editing timeline. This was it—their first real shot at making an impact. The cinematic trailer was already polished to near perfection, but something was missing.
He tapped his fingers against the desk, deep in thought. "Jack."
Jack looked up from his chair, where he was slumped back, drinking a bottle of Lipovitan. "Yeah?"
Richard turned his monitor so Jack could see. "We need a gameplay section. A proper one, not just quick cuts. Cinematics will get attention, but people want to see how it actually plays."
Jack groaned. "Man, that means re-recording. I thought we were done."
Richard smirked. "Just a short sequence. Full HUD. No cuts. People need to see this isn't pre-rendered."
Jack sighed but sat up. "Fine. Let's do it right."
They booted up the game and jumped into a test environment—an urban battlefield inspired by Manila's Intramuros, with bombed-out buildings, bullet-riddled walls, and thick smoke rising from burning debris. The lighting was set to late afternoon, casting a golden glow over the war-torn city.
Jack controlled the player, moving through the streets cautiously. A squad of AI soldiers followed behind, dynamically taking cover and checking corners. The UI was minimalist—only an ammo counter, compass, and squad command indicators. No floating health bars. No excessive markers.
As Jack pushed forward, the AI enemies responded with terrifying realism. One enemy peeked from a window and fired, sending dust and debris scattering. Jack returned fire, hitting the soldier, who slumped over the window ledge before collapsing to the street below.
Richard watched, impressed. "Alright, this is the shot. We keep the voice comms on so people hear the AI reacting in real time."
Jack grinned. "Let's give 'em a show."
After an all-night edit, the final trailer was ready:
Opening Cinematic – Soldiers preparing for war, slow-motion paratrooper drop, explosions tearing through the battlefield.
Gameplay Showcase – One full-minute uncut gameplay with HUD, showing raw combat, AI interactions, and dynamic squad movement.
Ending Logo – The BullByte Studios name, sleek and professional, leaving an air of mystery.
Richard rendered the final cut, heart pounding. "Time to send it."
Jack hovered his finger over the Upload button. "You think we're ready?"
Richard exhaled. "We have to be."
Jack clicked.
Within an hour, the video was spreading.
YouTube Comments:
— "Wait... this isn't pre-rendered? This is actual gameplay?"
— "Nah, this has to be CGI. No way an indie studio made this."
— "Bro, look at the HUD. That's not a cinematic. That's real."
— "If this is real, this could be the most immersive WWII game ever."
— "Who the hell is BullByte Studios??"
Reddit Threads Exploding:
r/gaming: "Did an indie studio just outdo Call of Duty??"
r/FPSGames: "This can't be real... can it?"
Twitter Buzzing:— "That trailer was TOO real. Are we sure this isn't AI-generated?"— "The way the AI moves... it's like they're actual soldiers."— "No way this isn't fake. We've been scammed before."
Jack grinned as he scrolled through the chaos. "Dude. They think we faked it."
Richard leaned back, shaking his head. "We made it too good. They don't even believe it exists."
Jack laughed. "Damn, we're legends already."
Jack leaned forward, an idea forming. "Alright. If they think it's fake, let's shut them up."
Richard raised an eyebrow. "How?"
Jack cracked his fingers. "We go full AI voice interaction. One take. No edits."
They set up a new recording. Jack booted the game and activated the microphone-based AI command system.
He pressed the in-game radio button and spoke:
"Squad, stack up on the door."
The AI soldiers immediately moved into position.
Jack continued, testing the system.
"Breach on my mark... go."
The AI kicked the door open and stormed in, checking corners.
Jack smirked. "Alright, let's take it further." He faced an AI soldier and said:
"Give me a sitrep."
The soldier responded dynamically:
"Sector clear. No hostiles in sight."
Jack turned to Richard, eyes wide. "That's gonna break the internet."
Richard smiled. "Let's post it."
They uploaded the Voice AI Test & Full Gameplay Demo video with the title:
'REAL AI INTERACTION – IS THIS THE FUTURE OF FPS GAMES?'
The reactions flooded in instantly:
— "Bro, the AI just TALKED BACK. That wasn't scripted???"
— "This isn't real. No way. Someone prove this game exists."
— "Yo, this is scary. Imagine AI adapting mid-battle."
— "I NEED TO PLAY THIS."
— "BullByte Studios... WHO ARE THESE GUYS??"
Jack leaned back, hands on his head. "Dude. This is insane."
Richard leaned back, watching the wildfire spread across gaming forums. People were hyped—no, obsessed—with the trailer, but just as many were calling bullshit on it.
r/gaming:
— "This has to be fake. No indie devs can make an AI this advanced."
— "Yeah, this is probably all pre-rendered. The HUD is just an overlay."
— "I bet this is some AI-generated animation. They're scamming us."
YouTube Comments:
— "Until we see unedited proof, I'm not buying it."
— "Nice CGI, bro. When's the 'actual' gameplay dropping?"
Jack rubbed his face. "Man, these guys think we're full of it."
Richard exhaled through his nose. "Good. That means we did our job right."
Jack grinned. "Yeah, but let's blow their minds even more."
Richard smirked. "Already on it."
Richard had been secretly recording Jack's dual-screen setup the entire time. On one monitor: the game engine interface, real-time scripts, AI behavior trees, physics simulations. On the other: actual gameplay.
This was undeniable proof that everything they made was real.
Richard edited the footage carefully—making sure to keep Jack's face out of frame for anonymity. He titled the new video:
"Behind the Curtain – Real-Time AI and Engine Footage"
They uploaded it.
Forum Reactions:
— "Wait... they're showing the ACTUAL ENGINE?"
— "Okay, I'll admit, this looks legit. But I still don't believe the AI is that smart."
— "Alright, fine. If this is real, prove it with unscripted gameplay."
Jack smirked. "You want unscripted? Let's give 'em something insane."
Jack booted up the game, entering a battlefield simulation as a random infantry soldier. No dev cheats. No special commands. Just pure gameplay.
"Alright," Jack muttered, loading his rifle. "Time to see if they're really as smart as we made 'em."Jack aimed at a friendly AI soldier and fired a shot to the leg.
The soldier reacted instantly, stumbling back, clutching his wound. His squadmates spun around, aiming their rifles at Jack.
On-Screen Subtitles:
???? AI Soldier 1: "What the hell is wrong with you, Private? You just shot a friendly!"
???? AI Soldier 2: "Lower your weapon now!"
Jack raised his hands. "Shit, it was an accident."
The AI didn't lower their guns. Instead, two soldiers moved in, grabbed Jack's arms, and forced him to the ground.
???? AI Soldier 3: "You're under arrest for discharging your weapon on an ally. Stand down."
Jack let out a laugh as he was dragged off-screen. "Holy shit. They actually arrested me."
Jack reloaded the game and spawned in a German-occupied base.
He walked up to an officer and, through the game's voice interaction system, said:"I am a German spy."
The AI didn't react immediately. Then, after a tense pause, the officer narrowed his eyes.
???? German Officer: "You... are not on the roster."
???? German Soldier 1: "Where is your identification?"
Jack gulped. "Uhh..."
The AI soldiers slowly raised their rifles.
???? German Officer: "Arrest him. We'll interrogate him at headquarters."
Before Jack could react, the AI tackled him to the ground. Screen faded to black. Game Over.
Jack burst out laughing. "Bro. I just talked my way into getting kidnapped."
Richard chuckled, eyes gleaming. "That's the level of immersion we wanted.
Jack wasn't done yet. He loaded into a new scene: Hitler's office in Berlin.
He walked up to the dictator's desk and spoke."
Do you speak English?"
The Hitler AI slowly looked up.
???? Hitler: "Ja. But mit a German accent."
Jack burst out laughing. "Yo. No way."
Richard cracked up. "We actually coded that?!"
Jack pressed further. "So... why did you start this war?"
Hitler's AI gave a long pause, then responded:???? Hitler: "Zat... is a complicated question. Perhaps you should read mein book, ja?"
Jack nearly fell out of his chair. "NO SHOT. He just plugged Mein Kampf."
Richard wheezed. "Dude, the AI is too smart."
Jack, still laughing, muttered, "Alright. That's it. This is the proof they need."
The final video was titled:
"Is This The Most Advanced AI in Gaming History?"
It featured:
Shooting an ally and getting arrested.
Pretending to be a German spy and getting kidnapped.
A full conversation with Hitler.
Within hours, the internet exploded.
YouTube Comments:
— "Bro, he SHOT AN ALLY and the AI reacted like a real squad."
— "Wait... he TALKED his way into being captured???"
—"The Hitler AI speaks English but with an accent. I'm crying."
— "BullByte Studios might have just revolutionized gaming."
Reddit:
r/gaming: "Guys. This isn't just a game. This is NEXT LEVEL AI."
r/FPSGames: "We might be witnessing history. These devs are insane."
Twitter:
— "This game is TOO smart. Are we sure it's not actually thinking?"
— "Forget Call of Duty. This is the future."
— "Who TF is BullByte Studios and how did they do this???"
Jack sat back, staring at the numbers climbing.
Richard folded his arms, a rare smirk forming. "We're not an indie game anymore."
Richard leaned over Jack's shoulder as they watched the final proof video render. This was it—their last response to the skeptics, the nonbelievers, the ones screaming that it was all fake.
The footage spoke for itself.
Every moment was a showcase of realism and depth that had never been seen in an FPS before.
Jack rubbed his hands together. "Dude, when this drops, the internet's gonna lose its mind."
Richard simply nodded. He didn't need to say anything. He already knew.
The video opened with gameplay mechanics that put modern shooters to shame.
Sniping Footage:The camera followed a bullet from a sniper rifle, its trajectory curving mid-air due to wind speed and direction. A red tracer swerved slightly before hitting its mark—a distant enemy soldier.
Slow-motion replay showed the bullet dropping realistically over distance, making each shot a precise calculation.
???? Commentator Voice (Jack):"This isn't just 'point and shoot.' You actually have to adjust for wind, distance, and even air resistance."
YouTube Live Comments:
— "Holy sh*t, this ain't COD anymore."
— "Wind affecting bullets? That's next-level realism."
— "Sniping in this game looks HARD."
Bazooka vs. Tank: The footage switched to a First-Person Perspective (FPP) of a soldier wielding a bazooka.
Jack's character took careful aim at an enemy tank, targeting its rear engine.
BOOM. The rocket hit its mark. The tank didn't immediately explode—it shuddered, smoke pouring from the engine, before grinding to a halt. The crew inside scrambled to evacuate.
???? Commentator Voice (Jack):"Tanks don't just explode from one hit. You gotta know where to shoot."
Live Comments:
— "Wait, tanks don't just randomly blow up? THANK YOU."
— "Man, this is real war mechanics. No more Hollywood BS."
Tank vs. Tank Battle:Another scene showed a First-Person Tank Battle.
Jack's tank fired a shell at an enemy tank head-on—but instead of penetration, the shot ricocheted off the angled armor.
???? Commentator Voice (Jack):"If you don't angle your shots right, tank shells will bounce. Just like in real armored warfare."
Live Comments:
— "HOLY F**K. THEY HAVE RICOCHETS???"
— "This is literally World of Tanks but on steroids."
— "Someone give these devs an award already."The video transitioned into the infamous three-hour single-player boot camp.
It wasn't just a simple tutorial—it was a full-blown military simulation. Players learned:Proper weapon handlingSquad formationsBattlefield survivalEndurance under stress
One unlucky player was seen collapsing from exhaustion while running drills.
???? Drill Sergeant AI:"Get your ass back up, Private! You think the enemy's gonna wait for you to rest?!"
Live Comments:
— "3 HOURS of training?! That's INSANE."
— "Damn, this is basically military boot camp in a game."
— "This game is gonna filter out casuals FAST."
Emotional Soldier ConversationsNext, the footage shifted to a nighttime campfire scene. Jack's character sat with AI-controlled soldiers.
They weren't just idle NPCs—they were real personalities with real emotions.
One soldier, Private Dawson, was talking through tears.
???? Private Dawson (AI):"I saw Baker get shot today. Right in front of me. He didn't even scream. Just... dropped. Gone. I couldn't do anything."
Another soldier put a hand on his shoulder.
???? Sergeant Morales (AI):"We keep moving. For Baker. For all of 'em."
And then, the unthinkable happened.
The AI soldier wiped his eyes—he was actually crying.
Live Comments:
— "Wait. Wait. The AI is CRYING???"
— "I'M NOT READY FOR THIS LEVEL OF IMMERSION."
— "Bro, the AI has more emotions than me."
The next footage showed what happened when a player repeatedly refused orders.
Instead of a simple "mission failed" screen, they were actually court-martialed.
Military Judge (AI):"Sergeant, you disobeyed direct orders on multiple occasions. Do you have anything to say before sentencing?"
The player had one last chance to defend himself using the game's voice AI.
The footage cut before the verdict was read.
Live Comments:
— "YO WTF?? I CAN ACTUALLY GET COURT-MARTIALED???"
— "This is insane. I need this game NOW."
— "Imagine getting discharged from the military in a video game LMAO."
The final gameplay footage showed a player's journey from Private to General in a fast-paced time-lapse.
Day 1: Basic Training
Day 30: Leading a squad
Day 100: Becoming a Captain
Day 300: Planning large-scale battles as a General
The clip ended with a full General-to-General meeting, where the AI debated strategies, discussing intelligence reports like real military commanders.
Live Comments:— "This is next-level roleplaying."— "So you're telling me I can start as a grunt and END UP COMMANDING ARMIES?"— "This isn't just a game. This is a freaking WAR SIMULATOR."
The screen faded to black.
Then, text appeared.
"BullByte Studios Presents..."
A slow fade-in of the ByteBull logo.
Then the final announcement:
SINGLEPLAYER CAMPAIGN Early Access Release– December 2012
On Steam.
Live Comments:
— "BROOOOOO"
— "TAKE MY MONEY."
— "Indie devs just did what AAA companies have been failing to do for years."
— "This might be the biggest FPS launch in history."
Jack leaned back, arms crossed, as they watched the like counter explode.
Richard finally spoke. "We did it."
Jack exhaled. "Yeah. And now... we wait."
Chapters
×
Chapter 1
- A Cup of Coffee
Chapter 2
- Fading Doubts
Chapter 3
- Jack
Chapter 4
- Bros Before Hoes
Chapter 5
- Game Testing
Chapter 6
- Revelation
Chapter 7
- Securing the Win
Chapter 8
- Claiming the Prize
Chapter 9
- New Frontier
Chapter 10
- Transition
Chapter 11
- Reunion
Chapter 12
- New Home
Chapter 13
- Module Interface
Chapter 14
- Daily Quest
Chapter 15
- Sorry Gaijn
Chapter 16
- Finding PC
Chapter 17
- Shopping
Chapter 18
- Old Connections
Chapter 19
- Vector Core
Chapter 20
- Features
Chapter 21
- Finishing Touches
Chapter 22
- Painting
Chapter 23
- Icon
Chapter 24
- Nostalgia
Chapter 25
- Realism
Chapter 26
- Procedural Asset Test
Chapter 27
- Disaster or Miracle
Chapter 28
- Vector Core Completed
Chapter 29
- Creating
Chapter 30
- Campaign
Chapter 31
- Reckless Evolution
Chapter 32
- Classified
Chapter 33
- Roasted
Chapter 34
- Zoo for the Most Dangerous Beast
Chapter 35
- Marketing
Chapter 36
- Trailer
Chapter 37
- The Day That Started It All
Chapter 38
- Offers
Chapter 39
- Attracting Foreign Powers
Chapter 40
- News
Chapter 41
- Fabrication
Chapter 42
- AMFS
Chapter 43
- Revelation and Trust
Chapter 44
- Mystery
Chapter 45
- Family
Chapter 46
- Trap
Chapter 47
- Behind the Curtains
Chapter 48
- Operation Paper Clip
Chapter 49
- Incursion
Chapter 50
- Aftermath
Chapter 51
- Bag em and Tag em
Chapter 52
- Relocation
Chapter 53
- Damage Control
Chapter 54
- Persistent World
Chapter 55
- Reaching For The Stars
Chapter 56
- Testing
Chapter 57
- Testing II
Chapter 58
- Final Modifications
Chapter 59
- World Frenzy
Chapter 60
- Sharks and Stars
Chapter 61
- Drive
Chapter 62
- Wheres the Oil
Chapter 63
- Initiation
Chapter 64
- Struggles
Chapter 65
- Mystiques
Chapter 66
- History
Chapter 67
- Inheritance
Chapter 68
- Planning For The Future
Chapter 69
- Window Shopping
Chapter 70
- Setting It All Up Again
Chapter 71
- Your Big Brothers Back
Chapter 72
- Preparation
Chapter 73
- Shifting the Tides
Chapter 74
- Migration
Chapter 75
- Leashing the Phoenix
Chapter 76
- Future AI Girlfriend
Chapter 77
- Future Alliances
Chapter 78
- Bytecon
Chapter 79
- Reactions
Chapter 80
- Frog Out Of The Well
Chapter 81
- Players POV
Chapter 82
- Easy Company
Chapter 83
- Evolution
Chapter 84
- Manila City
Chapter 85
- Proposals
Chapter 86
- The Deep State
Chapter 87
- Doomsday Clock
Chapter 88
- Ronnie
Chapter 89
- Psionic Mastery
Chapter 90
- Psionic Path Becoming the God-Emperor
Chapter 91
- Research
Chapter 92
- Linas Brain
Chapter 93
- DEUS EX MACHINA
Chapter 94
- Tour
Chapter 95
- Resolve and Racism probably
Chapter 96
- DEUS EX MACHINA DESCENDS
Chapter 97
- Test Failure
Chapter 98
- Introductions
Chapter 99
- Moving Out
Chapter 100
- Jumpscaring the Internet
Chapter 101
- Prometheus Mark 6
Chapter 102
- Prometheus Mark 6 Testing
Chapter 103
- Scorched Earth
Chapter 104
- Doppelgangers
Chapter 105
- Ignition Sequence
Chapter 106
- Catching the Big Mouse
Chapter 107
- No Loose Ends
Chapter 108
- Consequences
Chapter 109
- Dragons Ascent
Chapter 110
- Even Aliens Are Junkies
Chapter 111
- The Real Predator
Chapter 112
- Forced Awakening
Chapter 113
- Meeting the Famed Ancient
Chapter 114
- - 115 Progress
Chapter 115
- - 114 The Force Awakens
Chapter 116
- Progress 2
Chapter 117
- Rise and Fall
Chapter 118
- Nuts and Crackers
Chapter 119
- Half-Assed Reunion
Chapter 120
- Lifting the Scales
Chapter 121
- Spark of Human Supremacy
Chapter 122
- - 123 First Encounter
Chapter 123
- - 122 First Ride
Chapter 124
- What an Irony
Chapter 125
- Evaluation
Chapter 126
- Strengths and Weaknesses
Chapter 127
- History
Chapter 128
- Plans
Chapter 129
- Beggar Shopper
Chapter 130
- IF YOU CANT BUY A REAL GUCCI BUY A FAKE ONE
Chapter 131
- Plans for the Future
Chapter 132
- Fury
Chapter 133
- Hangar Bay
Chapter 134
- Oreo-Philosophy Design
Chapter 135
- Competitions
Chapter 136
- Preparation Brazil
Chapter 137
- Preparation for Descent
Chapter 138
- Praetoriani Siderum
Chapter 139
- Nicolau
Chapter 140
- Battle Royale
Chapter 141
- Amazon Ciano
Chapter 142
- Dear Casanova
Chapter 143
- Byte OS 1
Chapter 144
- ByteOS 2
Chapter 145
- Masters of Disruption
Chapter 146
- Unearthing Corpses
Chapter 147
- Dark Harvest
Chapter 148
- Project Harvest
Chapter 149
- Meeting Old Bloodlines
Chapter 150
- Journey To The Past
Chapter 151
- Heaps
Chapter 152
- History Recall
Chapter 153
- Introducing Nicolau
Chapter 154
- The Man Of Absolute Faith
Chapter 155
- Renewed Faith New Alliance
Chapter 156
- Recruits
Chapter 157
- Praetoriani Suit of Armors
Chapter 158
- Praetoriani Rising
Chapter 159
- Forging Flesh and Steel
Chapter 160
- True Praetoriani
Chapter 161
- Phase 2 Incoming
Chapter 162
- Launch
Chapter 163
- Frenzy
Chapter 164
- All In One
Chapter 165
- There Is Only One Race The Human Race
Chapter 166
- Training Begins
Chapter 167
- Art Of Waaaghh
Chapter 168
- In the Table1
Chapter 169
- WAAAAGGHH
Chapter 170
- In the Table 2
Chapter 171
- Eerily Easy
Chapter 172
- Whos Laughing Now
Chapter 173
- Transfer
Chapter 174
- I HAVE THE WHEEL
Chapter 175
- Friend or Foe
Chapter 176
- Simulation Training
Chapter 177
- Self-Investment
Chapter 178
- Dark God Descending
Chapter 179
- Manifested Energy
Chapter 180
- Escalation
Chapter 181
- Invasion
Chapter 182
- We Are Not Cattle We Are The Storm
Chapter 183
- Chaos
Chapter 184
- Every Hands On Deck
Chapter 185
- First Strike
Chapter 186
- Response
Chapter 187
- Introductions
Chapter 188
- Dont Leave Without Paying
Chapter 189
- FAFO
Chapter 190
- Victory
Chapter 191
- Divided By Belief United By Threat
Chapter 192
- Round 2
Chapter 193
- The Beast Awakens
Chapter 194
- Tourists
Chapter 195
- First Mission
Chapter 196
- The Bloodwolfs Duel
Chapter 197
- A Very Bad Nightmare
Chapter 198
- A New Kind Of D-Day
Chapter 199
- End of The World
Chapter 200
- - 201 Dog Eat Dog
Chapter 201
- - 200 Clash of Titans
Chapter 202
- - 204 Humanitys First Win
Chapter 203
- - 202 No Mercy
Chapter 204
- - 203 Formation
Chapter 205
- Depart
Chapter 206
- - 207 New Hope
Chapter 207
- - 206 Golden Age
Chapter 208
- - 208 We did not conquer the stars We arrived hands open
Chapter 209
- - 209 Moby Dick
Chapter 210
- - 210 Hope and A Looming Threat
Chapter 211
- - 211 Purge
Chapter 212
- - 212 God Engine
Chapter 213
- - 213 Upgrading Humanity
Chapter 214
- - 214 Emperors Gambit
Chapter 215
- - 215 Final Preparations
Chapter 216
- - 216 The Dragons Deception
Chapter 217
- - 217 The Shield of Sol
Chapter 218
- - 218 The Dragons Fury
Chapter 219
- - 219 The Hunter Becomes the Hunted
Chapter 220
- - 220 The Vanguard
Chapter 221
- - 221 The Challenger
Chapter 222
- - 222 The Dance of Titans
Chapter 223
- - 223 The Reapers Kiss
Chapter 224
- - 224 The Suns Embrace
Chapter 225
- - 225 The Smugglers Dream and Everyones Demise
Chapter 226
- - 226 A Fathers Desperation
Chapter 227
- - 227 The Seed of Betrayal
Chapter 228
- - 228 Desperation Of A Father
Chapter 229
- - 229 The Gambit
Chapter 230
- - 230 The Last Human
Chapter 231
- - 231 Sacrifice
Chapter 232
- - 232 The Beginning of An End
Chapter 233
- - 233 Dawn Of A New Age
Chapter 234
- - 234 Bitter End
Chapter 235
- - 235 A Better End