187: Chapter 187 Strategic Alliances: The Terrifying Plan of Tencent!
This joint statement was released and quickly garnered attention from many players.
You have to realize, just a few hours ago, the entire internet was criticizing the league of legends tournament, calling it child's play and unprofessional.
Many players were already discussing it.
With the official announcements from Valve and Tencent, there was almost no need to think about who was behind the previous trending searches—it was Tencent building momentum.
However, although a joint statement was released, there wasn't much detailed information. It didn't mention what their system was, when the competitions for the two games would launch; there was just a solitary statement.
Furthermore, compared to league of legends, the player base for dota 2 and CS was already lagging far behind, and their attention and heat couldn't even catch up.
Therefore, under this joint statement, there wasn't much expectation from players.
"I was just saying what was up with the trending searches during the day. So it turns out Tencent wants to enter the esports scene, but this statement of yours doesn't even explain what your complete tournament system is?"
"Tencent being able to cooperate with Valve shows they definitely aren't joking; they must really intend to invest heavily in esports."
"Global Esports Alliance, that's interesting. If it's just dota 2 and CS tournaments, they shouldn't be able to catch up to the heat of the league of legends tournament, right? How are they going to do it?"
"Just don't bother me while I'm watching the league of legends tournament."
Just as many players felt this statement was inexplicable and completely lacking in detail, only an hour later, the official dota 2 account on global social platforms uploaded a video, accompanied by a few lines of text.
This video completely exposed Tencent's ambition!
"dota 2 will hold its first season of the Global Finals in ten days!"
"Thirty-two teams from different countries will compete in Seattle, United States, to determine the final global champion!"
"And the prize money for the dota 2 Global Finals will be twenty million US dollars!"
The video was simple.
The beginning was similar to the league of legends esports announcement, showing players from all over the world playing dota 2, receiving invitations, getting sucked into the screen, and competing. It was normal esports promotional footage.
The only difference was in the second half of the video.
The scene shifted to the entire Blue Star, then light points emerged from different countries and cities around the world, forming various team icons and logos, converging into the same competition zone, and finally clashing. During this sequence, there was a voiceover providing a more detailed introduction.
"The dota 2 global esports system has been built, and we will have a mature club system."
"Coaches, tactical analysts, and supporting personnel are all in place, and we have launched a mature transfer market and will also build exclusive esports media."
"At the same time, every competition zone and every club will have mature operating agencies. We have also established an agency system for global players, allowing them to freely trade in the transfer market during the off-season."
"We have already signed with major global first-tier brands, and they will provide initial sponsorship. When the first Global Finals are completed, we will also sign in-depth contracts with star players and star clubs. The CS tournament will also be announced soon."
The voiceover ended there.
The video content faded to black, as if it had finished playing.
But the very next moment, just as many internet users were about to close the video, a new scene appeared.
Game logos began to emerge from the darkness one by one... Battlefield, Street Fighter, FIFA, NBA2K, starcraft, Clash Royale... and so on, thirty-seven games that are household names to global players and have competitive natures were almost all listed!
The developers of these games followed—Activision, EA, Ubisoft, Epic... Every name carried immense weight!
As these logos dimmed, the final line of text in the video appeared in the center of the screen!
"Over twenty of the world's top game manufacturers have signed exclusive esports cooperation agreements. The Tencent Global Esports Alliance will own the exclusive hosting rights for over thirty mainstream competitive games!"
"The era of esports has arrived. This is a carnival for all players!"
"Stay tuned!"
The video ended there.
If the statement an hour ago left many players puzzled about what Tencent and Valve were doing, the information contained in this dota 2 Global Finals announcement video completely captured the attention of global players!
Never mind the player base; after the video was announced, it ignited the global internet within a few hours!
A true esports tournament system and player system weren't actually that significant; whether these were established in advance didn't matter. What caught the attention of countless players most was the large number of competitive games and game manufacturers mentioned at the end of the video!
If these games truly joined this so-called Global Esports Alliance, the scale of this alliance would be unimaginably massive.
The key is that once this system is truly established, it will build a complete ecological chain and will likely occupy the leading position in this emerging esports industry.
Both online and offline resources might even be monopolized by it!
With so many top global game manufacturers cooperating, this Global Esports Alliance could easily secure global first-tier broadcasting channels, live streaming platforms, top offline venues, first-tier consumer brands, and so on—all would be monopolized.
If subsequent games want to do esports, then I'm afraid there will only be one choice: to join this Global Esports Alliance.
If they refuse, the pressure they would face would come from these signed top global game companies, major first- and second-tier top consumer brands, and other obstacles, making it almost impossible to move forward.
It reached the point where, if you didn't join this Global Esports Alliance, you couldn't even launch your own esports tournament!
Under this level of monopoly, the threat of a single esports tournament is too small—it's even possible that a single esports tournament wouldn't be able to exist anymore!
A few hours ago, when the negative trending searches for the league of legends tournament appeared, many comments weren't too worried. After all, the attention and player count of league of legends were there, and not having a professional esports system temporarily wasn't important.
But at this moment, looking at the dota 2 official announcement video, many players quickly realized that this Global Esports Alliance was likely aimed at league of legends!
That's right, one game has over forty million daily active players globally, leading all other games. But when these high-heat competitive games are added together, even forty million daily active players aren't enough. You have to know that the list announced in the video even included several highly popular mobile games.
The total number of players for all games combined has already exceeded one hundred million!
Tencent is binding top global game companies to pressure league of legends, forcing Qin Mo to also include the league of legends esports system in it.
And this is the real idea behind Pony's overtaking on a bend. Even if the heat of the dota 2 and CS tournaments still couldn't exceed league of legends, he could use the Global Esports Alliance to apply pressure, making it impossible for league of legends tournaments to sign first-tier sponsorships, live streaming brands, and top offline tournament venues, and so on.
These resource providers would almost not hesitate to choose Tencent's Global Esports Alliance. After all, no matter how high the heat of a single game tournament is, it cannot exceed the sum of the heat of dozens of other games that can conduct esports, not to mention that they can also cooperate deeply with the game companies behind these games.
There is only one possibility for these capitals to choose league of legends between the two: that is, the heat of the league of legends esports tournament is enough to completely crush the heat of all games in the Tencent esports alliance!
But in their eyes, this is something that simply cannot happen.
The number of players for all these games combined is unknown, likely hundreds of millions. As long as they can attract a portion of players to watch the tournament, the heat will be quite exaggerated.
After all, in their view, league of legends was a makeshift operation that didn't do much preparation, yet its esports tournament was successful. These games will likely succeed as well.
Therefore, in Pony's mind, league of legends will eventually only be able to sign with his platform and cooperate with him. In this way, half of the revenue from the league of legends esports tournament must also be shared with him!
Either you die, or you join me.
Pony is not just overtaking on a bend; he has even built a broad avenue in front of the league of legends esports tournament, just waiting for Qin Mo to step onto it.
At this moment, almost everyone thinks that league of legends has no second choice.
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