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131: Internet-addicted girl
Li Xiuwu experienced the game's gameplay and growth system.
He also adjusted his level accordingly and teamed up with others to run dungeons a few times. The game graphics were more delicate, much better than in his previous life.
Because of sufficient development funds, the development team hired many artists to create many buildings with Eastern characteristics.
The dungeons were also designed with two difficulties: one is a basic six-person dungeon for raising cultivation levels, and the other is a team-difficulty dungeon for ten to twenty people to enter together.
The studio accepted many of Li Xiuwu's suggestions, making the game somewhat different from the original world's version.
After overall testing, the game's image quality was more delicate, the art was better, and there were many changes in gameplay compared to the original world.
Li Xiuwu put down the mouse and exited the game; he saw that Liu Yifei and Shu Chang were still immersed in the game.
Li Xiuwu didn't disturb them and walked out.
"Boss, do you have any suggestions for this game?" Chi Yufeng asked a bit nervously when he saw Li Xiuwu come out.
"It feels good; it's already much stronger than the games on the market," Li Xiuwu said with a smile.
Hearing Li Xiuwu's words, Chi Yufeng relaxed a lot; he had always been afraid that Li Xiuwu would be dissatisfied or suddenly make some inexplicable suggestions.
"The game is already very complete. Have you thought about how to make a profit?" Li Xiuwu asked.
"Time cards," Chi Yufeng said without hesitation. He had no intention of selling stats, so he didn't plan to sell equipment.
Li Xiuwu looked at him, surprised that Chi Yufeng had such ideas.
"You can add mounts, flying devices, and fashions—these cosmetic items that don't affect stats. You just need to design them to look good," Li Xiuwu reminded him.
Hearing this, Chi Yufeng pondered for a moment. Would anyone buy these fancy items with no actual stats?
"We can give it a try." He didn't oppose his boss's suggestion; it was just a matter of spending more manpower, as long as it didn't affect the game.
Currently, games on the market don't sell such items; most game characters' appearances are unchangeable.
Items for showing off like fashions, mounts, and flying devices wouldn't work in other 2D games either. It was normal that Chi Yufeng hadn't thought of it.
In the eyes of men, playing games is about getting stronger, and only items that add stats are good items. Who would have thought that many female players and crossdressers would appear in this game later?
"Boss." While the two were chatting in the testing hall, Han Zheng came running over.
"Han Zheng, is there something urgent?" Li Xiuwu recognized this person; he had met him the last two times he came.
"I heard the Boss came to the company, and I wanted to invite you to our project team to guide our work," Han Zheng said, scratching his head with an honest look.
"You're in charge of a project now?" Li Xiuwu looked at him in surprise, then glanced back at Chi Yufeng.
Chi Yufeng also scratched his head, feeling a bit sheepish, with a hint of embarrassment on his face.
"Before Chief Qiu stepped down, he initiated a shooting game project. After I took over, besides managing the few games we distribute, my focus has been on Perfect World."
"I see. Let's go and see how your project team is doing." Li Xiuwu roughly understood.
People have their preferences. Chi Yufeng was originally the head of Zulong Studio. After becoming the general manager of Dream Time, he biased resources and attention toward Zulong Studio, aside from the profitable games and key social software being developed.
This resulted in insufficient developers and resource allocation for the shooting game development group that Qiu Wanjun had originally established.
It goes without saying which project one would favor between a previous leader's project and one's own. There's no right or wrong in this; it's just human nature.
"Chief Qiu said back then to make a shooting game similar to CS. After our project team was formed, we conducted various investigations and studied many shooting games, including Battlefield, which leans toward the Battlefield; Call of Duty, which leans toward missions; and Counter-Strike, which leans toward competition."
Han Zheng talked about their research situation and intended development direction for the game design.
Li Xiuwu listened to Han Zheng's narration; the preliminary research was very detailed, and the preparations were sufficient.
The planning for this game sounded quite good, inheriting the advantages of strong competition while lowering the game's difficulty, giving it a bit of a CF feel.
He followed Han Zheng to the shooting game project team. The entire team only had a dozen people, making it likely the smallest project team in the company.
The maintenance staff for the distributed games was more numerous than this project team.
"Boss." Everyone stood up and greeted Li Xiuwu when they saw him.
"Everyone, sit down. I'm here to see the project's progress." Li Xiuwu waved his hand.
Han Zheng turned on a computer: "We lack manpower and resources, so we prioritized developing a small Battlefield, using the Transport Ship as the first map."
He pulled up the Transport Ship map from the computer and showed it to Li Xiuwu.
"We designed a Team Deathmatch mode where the police and bandits appear from both ends of the ship and engage in direct combat. They respawn after death with three seconds of invincibility to continue the fight. The side with the most kills within a certain time wins."
Li Xiuwu looked at the Transport Ship map in surprise. Although it was slightly different, it was roughly the same. The gameplay and mode were almost identical to CF.
He looked at Han Zheng seriously. Perhaps creators' ideas are interconnected?
Han Zheng introduced other planned modes, including the Search and Destroy mode from Counter-Strike and a Mission mode similar to Call of Duty.
"Pretty good." After watching Han Zheng's demonstration of the completed parts and the overall plan, Li Xiuwu felt that this team had clear ideas and knew what they wanted.
"What is the name of this game?"
"It hasn't been officially named yet. Boss, please give it a name." Han Zheng started scratching his head again, revealing a set of white teeth.
When Qiu Wanjun established this project team, it was only because he heard Li Xiuwu say that shooting games had a future. The project team had just started research work when Qiu Wanjun stepped down.
Although Chi Yufeng allocated funds according to Qiu Wanjun's original plan, he didn't take it seriously.
He looked up and noticed that the entire project team was looking at him.
"I've seen your planning and hard work. Let's call the game crossfire."
Li Xiuwu finally patted Han Zheng's shoulder and left the project team with Chi Yufeng.
"Boss." Chi Yufeng's face looked a bit tense.
"Sit down." Li Xiuwu pointed to the sofa opposite him.
"I can understand your thoughts, but you are now the general manager of the entire Dream Time, after all. You need to have a big-picture view and must step beyond Zulong Studio."
Li Xiuwu wasn't angry about Chi Yufeng neglecting the shooting game development. Talent is human first, and humans inevitably have their own ideas.
The Loyalty Aura is not a human nature aura; it can only make him loyal to Li Xiuwu, but he will still have the same human flaws.
Chi Yufeng had invested too much in Zulong Studio, so it was normal for him to prioritize it.
"I understand. I will correct my mindset." Chi Yufeng lowered his head in shame.
"The company can't survive on just one game. crossfire is just the beginning; we need to continue investing in game development."
"You are also a game designer; you should understand how hard it is for one person to fulfill a game dream. Our company has no board of directors to hold us back, and we are willing to give people with dreams a chance."
Li Xiuwu looked at Chi Yufeng: "If you can't broaden your horizons, I will consider replacing you."