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121: The progress of the procurement of exclusive agency rights for mobile games!

"Master?"

A voice came from the phone that sounded somewhat unfamiliar to Lei Bu Si, but was very familiar to Chen Dong.

That was the voice of Huang Hua, who was in Japan in charge of the procurement of exclusive mobile game agency rights. At this moment, Lin Chen had actually made an overseas call to Huang Hua.

"Huang Hua, how is the procurement of the exclusive mobile game agency rights going right now? How many exclusive agency rights for popular mobile games have you purchased so far?"

Hearing Lin Chen's question, Lei Bu Si raised an eyebrow, then looked curiously at the phone in Lin Chen's hand.

The phone was currently in speakerphone mode, so all three of them could hear Huang Hua's voice clearly.

"Master, progress is not going well. I've been in Japan for so many days, and I have indeed purchased some exclusive mobile game agency rights.

I spent over 6 million to secure the 30-year exclusive mobile game agency rights for 64 red and white machine games, Sega console games, and arcade games.

The profit-sharing ratio for these exclusive mobile game agency rights ranges from about 5% to 20%, depending on sales and game quality.

Although the number of these games is not small, it is a pity that they are all unpopular games. None of them have sales exceeding 500,000!"

Speaking of this, Huang Hua on the phone continued with some anger:

"Capcom, SNK, Namco, Konami, Nintendo, and other major game companies in Japan have all been contacted by us, but their attitudes are very tough and arrogant.

They either open their mouths like a lion and ask for a 60% profit share directly, or they flatly refuse to sell us the exclusive mobile game agency rights.

Or, they are only willing to give us 5 years, not 30 years of exclusive mobile game agency rights.

Furthermore, many game companies are unwilling to give us the Global exclusive mobile game agency rights, only willing to give us the exclusive mobile game agency rights for the Daxia region.

It can be said that these Japanese game companies are all too difficult and too arrogant. My progress here is not going well at all!"

When Huang Hua said this, he was truly very depressed and also very angry at the arrogance of those guys.

But there was nothing he could do; the game copyrights were in the hands of those game companies, and Shuguang Technology, as the purchasing party, was truly in a weak position.

After all, if they don't want to sell to you, what can you do?

Nothing!

Shuguang Technology could only swallow its teeth and bear it; if that didn't work, they would have to give up purchasing their exclusive mobile game agency rights.

"We have money to give them, but they don't want it. These guys are just too arrogant."

Hearing the helpless words coming from the phone, Chen Dong was also very angry.

"It's not that they don't want the money, but that they are thinking about earning it themselves in the future."

At this moment, a thoughtful look appeared in Lei Bu Si's eyes.

It was clear that those well-known game companies were unwilling to give the exclusive mobile game agency rights to Daxia because they were planning to enter the mobile game market themselves in the future.

After all, hundreds of millions of mobile phones are sold Global every year. As long as they capture 1% of the mobile game market, that is a profit of hundreds of millions of dollars.

Those well-known game companies in Japan are not fools; they are all smart people. After all, true fools could not have achieved their current strength and status.

Under these circumstances, it is normal for those Japanese game companies not to want to sell the exclusive mobile game agency rights in their hands. It can only be said that no successful businessman is a fool.

However, facing Lei Bu Si's words, Chen Dong disagreed and said:

"Although that is how it is said, this is just a delusion.

According to the development speed of Moore's Law, it is fine for old platforms like the nintendo famicom and old Sega game consoles, as current mobile phone processor performance can perfectly support them.

But for many popular arcade games like the king of fighters, if you want mobile phones to support them perfectly, it will definitely take a few years to meet the requirements.

In the meantime, many excellent mobile games will definitely be born. Under the pressure of these excellent new mobile games, they still want to hold onto old games to make money? That's dreaming!

After all, their games are old games that have been sold for many years. Are these old games really that valuable?

Can these old games, which have been sold for who knows how many years, really beat newly born mobile games?

I think it would be better to take advantage of the fact that they can still be sold and make some money now, so as not to be beaten into a rout by future new mobile games and become worthless."

"This..."

Hearing the words "new mobile games" from Chen Dong's mouth, Lei Bu Si was stuck there, not knowing what to say.

Because the facts were indeed so. With the massive number of mobile phones in the hundreds of millions, the market potential of mobile games was seen by interested people all over the world.

Many game companies around the world were also jealous of the sales potential of the mobile game market and were all thinking of developing mobile games to make money.

The reason why there are not many game companies specializing in developing mobile games at present is due to the immaturity of various factors.

Currently, there are too many Global mobile phone systems, and they are too complex, and there are some large differences in hardware.

Every mobile phone has different buttons, screens, processors, and systems. Facing these various differences, game companies naturally have to change their games; it is impossible to let others adapt to you.

Under these circumstances, the development difficulty for game companies is somewhat high, and the pressure of adaptation after development is also somewhat high.

Under these circumstances, it naturally led to a scarcity of game companies specializing in developing mobile games for mobile phones.

But these things are actually gradually changing!

In terms of mobile phone systems, the Symbian system is gaining more and more member manufacturers. The Symbian system is gradually unifying the mobile phone operating system market, and it will not take many years to end the current chaos of numerous Global mobile phone systems.

As for mobile phone hardware, because with the advancement of manufacturing processes, the cost required to build a chip factory is increasing more and more.

Therefore, the phenomenon of a mobile phone manufacturer being able to produce its own mobile phone chips is gradually decreasing, and instead, the situation of purchasing third-party mobile phone chips is happening.

The market share of current mobile phone processors is also concentrating towards two or three leading mobile phone processors.

If the situation continues to develop like this, then the chaos of the future mobile phone market having numerous, non-unified, and non-concentrated systems and hardware will be ended.

And with the gradual unification of future hardware and systems, mobile game developers will be able to obtain a stable mobile game platform.

Development costs will decrease, profits will increase, and it is an inevitable fact that new games will be born one after another.

Among them, those old games in Japan are indeed excellent games, and they have proven themselves in history with sales.

People have played them until they are sick of them; is there any need to play those old games now?

No need!

Loving the new and loathing the old is human nature. Although there is a saying that "sentiments are priceless," how much is this old sentiment really worth?

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