358: Synchronous multi-threading technology that makes Intel vomit blood
Paul Otellini had also studied X86 processor knowledge; although he was not good at R&D, he still understood the general knowledge.
Therefore, Paul Otellini knew that their X86 Instruction Set was not very efficient in practice; it was a rather bloated and inefficient instruction set.
At this moment, hearing Lin Chen’s words, although Paul Otellini did not know the specific outcome, he vaguely had a bad premonition in his heart.
Lin Chen, however, did not stop his introduction; he continued, “Besides the X86-S Instruction Set, our second core selling point is Shuguang Synchronous Multi-Threading Technology.
I believe everyone is a bit confused about this Synchronous Multi-Threading Technology, but you will understand when I mention Intel’s Hyper-Threading Technology.
Although their names are different, their actual purpose is the same; the different names are merely due to different implementation methods.
They also add a logical core on top of a physical core, ultimately achieving the miraculous technology of single-core processors becoming dual-core, dual-core becoming quad-core, and quad-core becoming octa-core.”
Hearing Lin Chen’s words, the guests and audience present were naturally excited, while President Paul Otellini of Intel naturally had a very grim expression.
It was unexpected that Shuguang Technology had also developed its own Hyper-Threading Technology; this was not good news for Intel.
On the other side, Lin Chen continued, “Many people probably don’t understand the use of a dual-core becoming a quad-core? After all, if one brain has two personalities, the actual performance still depends on how strong that brain is.
However, this is not useless; in actual daily use, if a virtual logical core is added, it will be of great help to us.
This is equivalent to one brain having two personalities, allowing it to multitask, doing two things at the same time, naturally increasing computing efficiency and saving time.
With this Synchronous Multi-Threading Technology, the most obvious experience in daily use is that we can open more web pages or applications without lag.
As for how much performance is improved, it depends on the optimization of software and games; if the optimization is done well, it can increase performance by up to 40%!”
At this point, Lin Chen changed the topic:
“Of course, besides this, this technology can also play a significant role in gaming.
I wonder if everyone remembers our acquisition of Epic last year; after acquiring Epic and renaming it Unreal Engine Company, we improved the Unreal 3 Game Engine.
While making the Unreal 3 Game Engine easier for developers to develop games, we also made more optimizations to the Unreal 3 Game Engine.
Among these many optimizations, perfect support for Shuguang Synchronous Multi-Threading Technology was included, fully leveraging the benefits of an additional logical core.
After rigorous testing, we found that if Shuguang Synchronous Multi-Threading Technology is enabled, game performance can increase by 15% to 40%!
Of course, to achieve such an effect, the premise is that the game is developed using the Unreal 3 Game Engine; other game engines may actually experience a performance decrease because they have not been highly optimized for Shuguang Synchronous Multi-Threading Technology.
In fact, performance may even be inverted, with a performance loss of around 2% to 8% after enabling Shuguang Synchronous Multi-Threading Technology.
So if such a phenomenon occurs, I recommend directly disabling Shuguang Synchronous Multi-Threading Technology when playing that game.”
Hearing Lin Chen’s suggestion, people simply did not care about this flaw.
Their attention was entirely focused on the fact that games developed using the Unreal 3 Game Engine could gain an additional 15% to 40% performance out of nowhere.
“Oh my goodness, the performance boost for games from Synchronous Multi-Threading Technology can reach up to 40%, this is incredible!”
“Is it true or false? Is Synchronous Multi-Threading Technology really that powerful?!
Games developed using the Unreal 3 Game Engine can actually gain an additional 15% to 40% performance out of nowhere?”
“Incredible! This is too amazing.”
“Amazing Synchronous Multi-Threading Technology, amazing Unreal 3 Game Engine!”
“Awesome, this technology is too powerful.”
“So Synchronous Multi-Threading Technology is this powerful.”
“Indeed, game performance really depends on optimization; good optimization can be equivalent to a performance increase of up to 40%!”
“Amazing technology, simply incredible.”
Nearly twenty thousand domestic and foreign guests and reporters on site were greatly amazed by the miraculous Shuguang Synchronous Multi-Threading Technology, exclaiming that this technology was truly excellent.
As for the potential performance inversion when playing games other than those using the Unreal 3 Game Engine, this was directly ignored by them.
Because such a phenomenon was not only present in Shuguang Technology’s Synchronous Multi-Threading Technology; Intel’s Hyper-Threading Technology actually also exhibited such a situation.
For some poorly optimized games, enabling Hyper-Threading Technology could even impact game frame rates by as much as 30%!
Therefore, Shuguang Synchronous Multi-Threading Technology’s poor performance with game engines other than the Unreal 3 Game Engine was not a big deal.
After all, there was Intel’s Hyper-Threading Technology, which performed even worse, and Intel’s Hyper-Threading Technology did not have an Unreal 3 Game Engine supporting them so strongly.
In response, President Paul Otellini of Intel in the VIP section naturally had a very grim expression.
Because he knew that simply by relying on this Shuguang Synchronous Multi-Threading Technology, many consumers globally would purchase the Ryzen Processor in the future!
On the other side, Lin Chen continued to unleash his ultimate move:
“Besides Shuguang Synchronous Multi-Threading Technology, next, allow me to introduce the next core technological selling point.”
As Lin Chen spoke, the projection screen behind him instantly displayed the name and background image of Super Virtualization Technology.
“What I am about to introduce is Super Virtualization Technology, which is a major core selling point of our Dawn Ryzen Processor.
Its main feature is that it can directly run games and software on the Shuguang Instruction Set platform through hardware virtualization.
Compared to software virtual machines, its performance is more efficient, with a performance loss of no more than 8%!
In other words, with this technology, games and software on Dawn Smart Phone System and Shuguang Mobile System can now be directly run on computers.
From now on, there will be no need to use virtual machine software to virtualize the Dawn Smart Phone System on a computer, and then go through a bunch of troublesome things like installing games and software.
Of course, this is not without drawbacks; the drawback is that there are significant differences in the control methods for mobile games and software.
Therefore, while mobile games and software can be opened and run, there may be issues with controlling them.
However, these are all minor issues, and I believe that Global game companies and software companies will solve this small problem for us. (End of Chapter)
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